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Quaking Force, Shaking Grounds - Printable Version

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Quaking Force, Shaking Grounds - HexGirlBestGirl - 07-07-2020

Now, i'm gonna be honest. I haven't cared to use Earth Elemental Impacts but. What if I told you that I don't care if they get changed or not if they get animated in a cool way?

Namely, delayed impacts and screen shaking sounds proper for 'Quaking' moves. i.e if I Quaking Sidecut someone, I want to see the sidecut line, then literally see it viscerally tear sunder the ground as the screen shakes and the damage hits. Do you know how fucking hype that'd look?

Tremors, moves taking a bit before actually hitting and it hits with some POWER seems like a great addition overall to the elemental impact. I'll leave the care for balance for another day.

That's all. Please consider. Thanks.


RE: Quaking Force, Shaking Grounds - RedtailPinny - 07-07-2020

Power. Give me more power.


RE: Quaking Force, Shaking Grounds - Miller - 07-07-2020

Sure, why not. Quaking has no visuals of its own and this would give it a weighty feel to attacks.


RE: Quaking Force, Shaking Grounds - Lewdcifer - 07-09-2020

Yes. Yes. All my yes. This'd make Quaking attacks so very cool to look at.


RE: Quaking Force, Shaking Grounds - Snake - 07-11-2020

Magaisendo's tremor effect seems about right, as long as it's not a hassle to add.