Null Rune and Razor Rune - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Null Rune and Razor Rune (/showthread.php?tid=7074) |
Null Rune and Razor Rune - Snake - 07-11-2020 Alright, I kind of saw the problem now after using RM for a bit-- Yes, shut up I deleted the other because it was indeed a kneejerk, despite the fact its true that they can dish out this much damage so easily. But I have identified the problem. Null Rune! Now you ask me why Chrono Rune should not receive the same treatment? Because that's the right way to play the damn videogame. With Chrono Rune you basically doomed your Rune, it will explode after 4 rounds. All that momentum investment will be gone forever into a blaze of glory, and this feels more like it for the whole shmuck of Rune Magician. Null Rune locking and turning your arcane sigil into an eternal 120 damage-every-time-it-moves-a-square? Not cool. Therefore, on this premise. I think Null Rune should reduce a Rune's damage by 75% when attached to it, but also make it invulnerable to being destroyed by basic attacks, for a fair exchange. This way you can try to make runes become more like traps or zoning tools rather than damaging tools. |