NEUS Projects
[Dungeon Generation] Noodle Hells - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7)
+--- Thread: [Dungeon Generation] Noodle Hells (/showthread.php?tid=7269)



[Dungeon Generation] Noodle Hells - Autumn - 09-19-2020

Specifically Fire Altars, Black Doors, Whirlpools, Crypts and Goblin Tunnels all eventually devolve into noodle hells at some point, is it possible for these dungeons to generate in a manner that is at least easier to navigate? I know during the Pixel Movement testing Dev was able to make them generate with at least 2 tile wide corridors, is that still possible here?

It can be a right pain to navigate any of these dungeons when they are static or have the 'giant' prefix.


RE: [Dungeon Generation] Noodle Hells - WaifuApple - 09-20-2020

This would be an appreciated change, to be honest. Though for it to take proper effect, the statics would need to be redone at that point, too - though not against that either.