Overworld Lighting - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Overworld Lighting (/showthread.php?tid=7285) |
Overworld Lighting - WaifuApple - 09-29-2020 There are some locations that, when you exit them, will consistently break lighting - as in, the overworld will not load it's lighting regardless of whether it's dark or light. These are, from what I've seen: Darkwood Manor Old Iron Mine Chinatoa Mines Water Stores Goblin Cave Colossal Tower I have only checked the mainland so there may be other cases like this. But to reproduce, go to any of these locations at... a suitable time where the lighting on the overworld is obvious. So somewhere around night - and then leave again. You'll notice that the overworld is bright again. Lighting will return to normal if you exit from any other location not listed here on the mainland. Could use someone checking other continents. I may have also not checked the Jammer Cave, so that might also be worth checking. RE: Overworld Lighting - Autumn - 09-29-2020 Jammer Caves and Fort Arjav as well I will add. RE: Overworld Lighting - WaifuApple - 09-29-2020 Thank you, usually forget the fort is there. RE: Overworld Lighting - Neus - 10-15-2020 This has been corrected. |