New Elemental Enchants - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: New Elemental Enchants (/showthread.php?tid=7510) |
New Elemental Enchants - Autumn - 12-14-2020 If at all possible could we see elemental enchants for the following elements: -Water (Likely in a Curate promo) -Light (Likely in Priest) -Dark (Likely in Hexer) Not only would this create synergy for auto-enchant but it would cap off what mainline elements don't have enchants currently, these would not need to have elemental impacts in my opinion given how tedious that would be to implement, I would mostly just be happy with +4 to 2 stats and +11 to Water/Light/Dark ATK. But if I did have to associate any tiles to these effects they would be the following: -Dark: Smokescreen -Light: Light Shafts -Water: Dark Water RE: New Elemental Enchants - Snake - 12-14-2020 2021 is looking like the year of change, so please do it. RE: New Elemental Enchants - Yashatari - 12-15-2020 Quote "-Dark: Smokescreen -Light: Light Shafts -Water: Dark Water" No, Yes and No. Dark water is there to counter priests, putting that on a 2nd element other than dark would just make it too easy to obtain. If you want to counter light, It should come from a dark source, Not water. Imo... Dark: Dark water(only on the tiles affected by an attack. So a basic attack for example would only place a single puddle) Light: Light shafts as OP mentioned. Water: Give it an affect similar to 'Ensui' Surrounds the user in a protective bubble, reducing damage by...(Give it the same scaling as fire tiles so they counter each other. It would make the most sense seeing how Lava slime is weak to water.) RE: New Elemental Enchants - Perdition - 12-15-2020 Water could leave puddle in tiles that apply soaked |