Spellthief Is Fun - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Spellthief Is Fun (/showthread.php?tid=7701) |
Spellthief Is Fun - Entropy - 02-05-2021 ...Except for when it isn't. I'm not going to pretend i'm a veteran of this game, but i've taken to playing a destiny engineer/spellthief, primarily showing up to events and using primarily a mix of support with robots and Final Flare memes. (Brick!) While this is an absolute riot to play, it's made to light a large amount of quality of life issues with Spellthief. I can't speak for the class's current 'issues' at it's max potential, but I can speak for the hell it is to actually get things fighting fit. Final Flare and Hot Potato are incredibly janky. Certain spells absolutely don't work with them, such as Air Pressure. While others, such as Titan Gale, awkwardly target and fling around. This is fine, it's hard to make this move work with everything. My issue arises from how it absolutely REQUIRES you to use spirits to get the most 'bang' for your buck. Causing a constant slog of regaining my spirits anytime I get my ass kicked. Alongside this, non-destiny spellthieves are required to level up OTHER CLASSES and 5/5 their skills to get the most out of them. Again, a constant slog. Not fun. These are the two main issues I have with Spellthief, but the general quality of life of the class leaves much to be desired. RE: Spellthief Is Fun - SolAndLuna - 02-05-2021 I've made a thread on the matter in the past indicating some of this, actually. Though, even without those two things, there's a few things Spellthief has issues with, particularly when it comes to any degree of actual offensive ability. I won't write down the entirety of what was said on that thread, but the issues that were noted were these:
In practice, though, you always have better options than Spellthief, so it's a bit rough to do. I had a bit of time where I decided to swap out Spellthief for a few other classes as a test, and generally, pretty much all of them worked better at the time. One thing or another was missing compared to Spellthief, but they were usually better at everything else, which was enough. Alll in all, I do agree with what Entropy's saying on this. While not really something I'd consider a priority compared to some other classes, I'd appreciate some sort of changes to Spellthief whenever possible. RE: Spellthief Is Fun - Shujin - 02-09-2021 Having a downside, for the massive damage potency and one hit kill power Hot potato/final flare can pull off, is not a problem. I get though that its annoying to lose spirits, having a talent thats like, giving youa big chance to not lose spirits would be nice, else I suggest getting a frosted dog collar for grinding. I am indifferent towards it, mostly cause most things get dumbed down to handhold levels, so why not this too? |