NEUS Projects
Flame Art (Explosion) - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11)
+--- Thread: Flame Art (Explosion) (/showthread.php?tid=7782)



Flame Art (Explosion) - Slydria - 03-06-2021

Now the Salamandra traits are pretty neat and got me brainstorming cool ideas... unfortunately, Flame Art (Explosion) in practice is underwhelming.

Quote:OOC Salamandra used Fir.
Spatial Ravager takes 92 Fire magical damage. (Fir / Flamberg)
Spatial Ravager takes 6 Fire magical damage. (Fir / Flamberg)

It seems to get hit by both RES and Magic Armor, making it only churn out very small numbers.

I think this is a pretty simple fix though, all that's needed would be to change the damage from the Explosions caused by the trait to protection-ignoring damage.


RE: Flame Art (Explosion) - Senna - 03-06-2021

I thought it did already. Yeah, I'm all for it.


RE: Flame Art (Explosion) - Kameron8 - 03-06-2021

This almost seems like a bug report, but if it is indeed intentional it should be changed. Putting a static 25 damage against resistance and magic armor makes it completely useless, especially when enough foresight went into warding off cheese by requiring a damage threshold to trigger it.


RE: Flame Art (Explosion) - SolAndLuna - 03-08-2021

Admittedly, I am partially responsible for making Flame Art Explosion weaker, even if my intention was only to prevent things from getting too out of hand with other weapons. I do agree that protection-ignoring damage would make sense in this case, given that you're unlikely to be able to trigger it with any multi-hit attacks anymore in the first place.


Also can we have the same done for Amalgama's Spirit Shot please-


RE: Flame Art (Explosion) - Neus - 03-26-2021

I'll make this protection ignoring.