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Scrap Knighting(?) - Printable Version

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Scrap Knighting(?) - Snake - 03-16-2021

Scrap Armor

(D-Rank Invocation, 6M, 30 FP)
Can only be used if Engineer's Class LV is 40 or more. (Or is Wrench's potential? idk, both'd be cool.)
A very rudimentary spell which warps in enough resources to clad yourself in scrap and wires to a fitting form. Of course, it's very risky to do something like this and why the whole 'exploding' is left for standalone machines, but people tend to forget that Engineers share the same 'reckless' sentiment of his counterpart classes, for all of them are Rogues at heart.

How it works:
- On use, you start the invocation. Something like "Calibrating coordinates, commencing protocols..."
- Finishing the Invocation, you'll transform into a 'Scrap Knighting' state.

The specifics of the buff:
- Initially, it grants no bonuses and gives you an innate 25% Lightning and Acid weakness. It also grants two skills, Absorb Machine and Emergency Eject.
- The transformation lasts permanently, cannot be dispelled or stolen, but it has a LV (LV = Engineer LV * 12 or Wrench UL * 25). Every time an Engineer takes damage, it is reduced by 25% and the Scrap Armor's LV is reduced by the amount absorbed.
- If the Engineer procs Evasion, the LV is not reduced for that damage, since they're being cautious.
- If the Engineer is inflicted with Poison, Burn, Lingering Damage, the status is nullified but the Scrap Armor's LV is reduced by whatever nulled status effect's LV directly. (I.E, a successful LV40 Poison Infliction would be negated, but reduce the Scrap Armor's LV directly by 40.)
- While in the Scrap Armor, they're unable to use movement skills or movement spells. Since it's quite heavy to move in it.

The skills:
Absorb Machine allows you to dismantle and empower yourself with a buff depending on which Engineer Bot you assimilate to the Scrap Armor:
>> Turret grants both of its skills, and increases Hit/Critical by 25.
>> Metalaegis grants its skills, and increases the damage absorption to 50%.
>> Medicopter grants a single skill (Healing Spray) that (in this order) revives KO'd allies, cures Poison and Fear and heals for 200 HP in a 4 range circle. (4-8 round cooldown)
>> Railgan grants its spell, and increases SWA/Evade by 25.
--> Every time a bot is dismantled and used to upgrade, Scrap Armor's LV increases by either its LV or 60, whichever is higher.

Emergency Eject uses 6M to cancel the transformation, remove all buffs related to it and disengage (makes them leap backwards) the Engineer while leaving the 'Scrap Armor' behind as a bomb field object that explodes on the next round, dealing unresistable Lightning magic damage equal to its initial LV and leaving Cinders that damage allies and foes, that deals Fire damage which cannot be absorbed.

The funny kicker of why to not use it wrongly:
>If the Power Armor's LV reaches zero, it will explode on the Engineer's next round, dealing non-absorbable, non-resistable magic lightning damage equal to its original LV to the Engineer and its surroundings (4 tile diamond) while leaving Cinders (LV/4). The Engineer is sent off flying and is knocked down after it explodes.

> Once/if the Power Armor is destroyed (the buff is removed for the first time from the player), the spell is disabled for the rest of the fight.


Alternative for specifics:

We already have Dullahan. They're also very much what a Scrap Armor could be like for normal people trying to use one. Something that requires a lot of Focus to move in. (Performing actions could drain from someone's FP), while limiting them from using movement skills, but granting them poison immunity.

So giving a watered-down Dullahan's passive to the transformation (except the 'heavy armor', making it 'light armor', and allowing to use potions ((since it won't really 'heal' the scrap armor, in fact, nothing can heal it and I'd rather it doesn't so it's not a permanent nuisance but a new combat gimmick)), and making it go in a lockdown once FP is 0? Excellent.), together with the skills and it having its HP separated from the player's would be something fairly quirky and unique.


TL;DR for Blissey:

I want a Wraithguard that explodes in my face


RE: Scrap Knighting(?) - Senna - 03-16-2021

Homie out here trying to make a gundam....Well damn. Make it wrench potential instead. Do it for the memes.


RE: Scrap Knighting(?) - Fern - 03-17-2021

Give the Wrench a mecha potential Dev, don't be a coward.... do it....... it's your destiny.....


RE: Scrap Knighting(?) - GSM - 03-17-2021

Get in the damn wrenchbot, Kunai.


RE: Scrap Knighting(?) - Shujin - 03-20-2021

If you go gundam mode, do it full gundam mode. let me move in it. Also make the race count as "machine" while in transformation so you can "repair" and bash fix yourself since wrench is already very underused. So yeah Wrench potential. (also you get machine weaknesses from skills versus machines)

Do it dev, you won't. got no balls.