History/Class Traits - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: History/Class Traits (/showthread.php?tid=7894) |
History/Class Traits - Yashatari - 04-13-2021 These do nothing but add +3 to your stat. We used to have 210 total, but now that we have 240, i feel like we can rework history traits to be more unique rather than them just giving more stat, Or remove them entirely. History: Assassin While behind the enemy +10 Flank, +5 from the sides. History: Faithful When you pray, You gain +3 Level to your dieties blessing. History: Fencer While the only unit on your side +10 evade While there is only 1 enemy +10 hit History: Gambler If you would be afflicted with a Status ailment, Reroll a 2nd time with +10 Status Resist (You get both calculations in battle log) History: Ghost +5% evasion regardless of armor type as the attack seems to pass through you.(So heavy armor would have a solid 5%) History: Hero You always do Stylish damage, But your attacks always crit.(This one might break the game, or it might be a crippling nerf to the PC. if you can think of something better, Then please do.) History: Knight +1 hp regen +2 armor History: Magician 5% less fp used to cast spells +1 fp regen History: Marauder Gain 1 extra item after battle with +10 item drop rate, Display in logs. History: Myrmidon +1 hp regen Melee skills cost 5% less fp(Min of 1 less) History: Priest Healing dealt and received +10%(5% if you cast on yourself) History: Shaman +10 Status infliction, But only if you've inflicted a status effect in the past 2 rounds. History: Spellblade Basic attacks do 5 magic damage(Armor ignoring) History: Survivor 10% chance to survive a fatal blow(1 round cd) History: Thief 5% chance on basic attack to steal a buff(2 round cd) History: Ward 5% chance to reflect spells History: Warrior Your attacks do 5% more damage, but -20 hit History: Witchhunter If you are hit with Magic, Gain +5 SWA but only against that target. Personally i'd do something similar with Class traits, But i can't think of anything for class traits, So i'd say remove them entirely. If you're really worried about 1 point, Just be a human or destiny. +1 class point isn't a trait, it's merely a conversion. RE: History/Class Traits - EenKogNeeto - 04-13-2021 I definitely approve of the idea behind this, a lot of the written values here less so. I would love to see the idea worked on for a proper implenetation though. |