Too Many Haunted Manors - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Too Many Haunted Manors (/showthread.php?tid=8032) |
Too Many Haunted Manors - MakeshiftWalrus - 06-01-2021 Jokes aside, these pictures were all taken at the same time, within one hour change. I don't know we just got an unlucky roll, but it was impossible to find a dungeon of the type I wanted (A low-level fire alter) Could we potentially have the spawn-rates for the new type of dungeon turned a bit down? If not, perhaps increased spawns of normal dungeons? Pictures: The new dungeon is cool though. RE: Too Many Haunted Manors - Kiranis - 06-01-2021 You should of seen oniga when i did. there were seven. RE: Too Many Haunted Manors - Snake - 06-05-2021 Spooky. But yeah, for a 'special dungeon' they're a little wee too prevalent. And the fact they're more for fun and less for grinding purposes, it kind of botches the chances of spawn, of more important ones like Crazy LV70s. RE: Too Many Haunted Manors - Shadbase - 06-19-2021 [ringing the town bells] welcome to hell!! welcome to hell!! RE: Too Many Haunted Manors - Kiranis - 06-19-2021 Shame you didint capture this shot when all 14 were around. RE: Too Many Haunted Manors - Snake - 06-19-2021 Grinding is awful nowadays thanks to those. They don't give Full Clear EXP at all nor benefit globally given the level range is always 5-10. |