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v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Printable Version

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+--- Thread: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable (/showthread.php?tid=8044)



v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Fern - 06-04-2021

This test was performed in v2.45b of the Testing Server.
 
Indomitable is reducing damage by 7% instead of 10%. It is reducing by 14% when the attacker is Feared, and not 20%.
 
Damage vs Prinny:
[Image: kPpdd9D.png]
 
Damage vs 0 Defense, 0 Armor, 10 weight Heavy Armor target (has Indomitable) and no Fear:
[Image: unknown.png]
 
With Fear:
[Image: ChkuutH.png]
 
Attacker stats:
[Image: DwtjuJq.png]
[Image: eOPUD4U.png]
 
Target details:
Imperialist race with Mutated Galdric Blackheart with the Heavy tool quality so that it could hit 10 weight as Heavy Armor with 0 Armor. The target had 0 DEF.


RE: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Snake - 06-04-2021

A hunch, but that might be due to one of those updates that made DR stacking be multiplicative. If seems to be starting from your NatDR (I.E DEF/RES), rather than the first instance of bonus damage reduction you get, which was probably what we all requested in that forum post asking for it.

Things should be like NatDR + Bonus DR 1 * 2 * 3 * 4... Or else things like that may happen, where the instance of DR is your only, but you don't benefit fully from it.


RE: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Miller - 06-06-2021

(06-04-2021, 12:27 AM)Snake Wrote: A hunch, but that might be due to one of those updates that made DR stacking be multiplicative. If seems to be starting from your NatDR (I.E DEF/RES), rather than the first instance of bonus damage reduction you get, which was probably what we all requested in that forum post asking for it.

Things should be like NatDR + Bonus DR 1 * 2 * 3 * 4... Or else things like that may happen, where the instance of DR is your only, but you don't benefit fully from it.


This isn't how multiplicative damage reduction works as a clarification.

The reason why there's a notable fall off with multiplicative DRs is because you're reducing a smaller number after one goes off.

100 * 0.5 (50% DR) = 50
50 * 0.8 (20% DR) = 40

100 * 0.8 * 0.5 = 40 (60% DR)

The 20% only reduces 10 off of a total damage number of 100.


In this scenario, Indomitable DR just seems to be incorrectly stated as 10% Phys DR when in actuality it is 7% Phys DR?
93 / Base Damage in this scenario is 0.93 (7% DR)


RE: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Neus - 06-15-2021

This has been corrected.