v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable (/showthread.php?tid=8044) |
v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Fern - 06-04-2021 This test was performed in v2.45b of the Testing Server. Indomitable is reducing damage by 7% instead of 10%. It is reducing by 14% when the attacker is Feared, and not 20%. Damage vs Prinny: Damage vs 0 Defense, 0 Armor, 10 weight Heavy Armor target (has Indomitable) and no Fear: With Fear: Attacker stats: Target details: Imperialist race with Mutated Galdric Blackheart with the Heavy tool quality so that it could hit 10 weight as Heavy Armor with 0 Armor. The target had 0 DEF. RE: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Snake - 06-04-2021 A hunch, but that might be due to one of those updates that made DR stacking be multiplicative. If seems to be starting from your NatDR (I.E DEF/RES), rather than the first instance of bonus damage reduction you get, which was probably what we all requested in that forum post asking for it. Things should be like NatDR + Bonus DR 1 * 2 * 3 * 4... Or else things like that may happen, where the instance of DR is your only, but you don't benefit fully from it. RE: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Miller - 06-06-2021 (06-04-2021, 12:27 AM)Snake Wrote: A hunch, but that might be due to one of those updates that made DR stacking be multiplicative. If seems to be starting from your NatDR (I.E DEF/RES), rather than the first instance of bonus damage reduction you get, which was probably what we all requested in that forum post asking for it. This isn't how multiplicative damage reduction works as a clarification. The reason why there's a notable fall off with multiplicative DRs is because you're reducing a smaller number after one goes off. 100 * 0.5 (50% DR) = 50 50 * 0.8 (20% DR) = 40 100 * 0.8 * 0.5 = 40 (60% DR) The 20% only reduces 10 off of a total damage number of 100. In this scenario, Indomitable DR just seems to be incorrectly stated as 10% Phys DR when in actuality it is 7% Phys DR? 93 / Base Damage in this scenario is 0.93 (7% DR) RE: v2.45b (Testing Server, presumably in v2.45c of Live Server too) Indomitable - Neus - 06-15-2021 This has been corrected. |