v2.47 - Haunted Trees - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: v2.47 - Haunted Trees (/showthread.php?tid=8126) |
v2.47 - Haunted Trees - WaifuApple - 07-02-2021 Currently, as of the new update with dungeons, when walking into a haunted mansion, you can occasionally run into this issue, where trees from the forest dungeon are visible. This cluster here, and that one tree down there are an example. I don't really have a way to reproduce this - it just happens upon entering a dungeon. RE: v2.47 - Haunted Trees - Snake - 07-06-2021 https://www.youtube.com/watch?v=f5cm5j4-o-I Relevant. Also, for some reason a Haunted Manor's graveyard floor's doodads are spawning in battles and player houses. Probably tied to the old Fallen Angel visual effect bug, where they don't despawn properly when another instance is requested at the same Z level. RE: v2.47 - Haunted Trees - Neus - 07-30-2021 Can someone ping me on Discord the next time they see this happen? I would like to get on and check out what's happening directly. |