House Access - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: House Access (/showthread.php?tid=815) |
House Access - Ryu-Kazuki - 02-22-2015 Currently, access to houses in many occasions can be a pain; doors, not placed on the map, and other things. These are some suggestions to help alleviate these scenarios. Doors First off, from what I've heard about doors (mostly because I'm too lazy to confirm this), sounds pretty dumb (unless I knew why); considering they only provide 10 keys per door. I don't like that, myself, at all; I think doors should produce an infinite amount of keys, not limit how many people can get one for it. It's very inconvenient, especially for guild houses and things. New Door Types Code Doors - Doors that require a certain number sequence punched in through a "keypad minigame". Why? Keys don't flood the inventory, and it makes things a little interesting. Listing Only - Door that grant access only to certain people via a list that the house owner gets to put people into it. Password Doors - Doors that the owner has provided a password that a character has to say, via an input box prompt, in order to open it. Some of these doors would be fitting for areas that people wouldn't want keys, and of course, keep keys from flooding the inventory. As for houses, especially ones not placed on the map, there are two things that would be nice to have added (much like the old House Owner Rights, so others can help build it and stuff; but that's another topic for later). House Whitelist - The whitelist has two functions, normally, it is a list of characters the house owner can make so if the house is locked, only they can still get in; and the on/off function (so players can turn it off in the event they need to build and lock up the house). Public Portal List - Some houses are businesses, or houses for large families (especially those who have multiple players that live there), and housing space isn't always available. Public Portals though, are for those such businesses. Houses would gain an icon, much like the lock one (except it looks different), to allow them to make the house public; so when players bump into the Asago portal, it prompts them with "Own House", "Whitelisted House", or "Public Portal", allowing both players who want to go to that house/business to be able to do so, and allowing business/house owners access to their house if they're not online, that way they don't have to wait for the ever rare on map house spots to appear every few months or so. These two suggestions can be put in one new icon on the HUD when in your house; like a "house settings" button that looks like two cogwheels, or just a house where the lock button used to go (merging the lock button inside the house settings menu). Re: House Access - Kavoir - 02-22-2015 "[url=http://neus-projects.net/viewtopic.php?p=5019#p5019 Wrote:Ryu-Kazuki » Sun Feb 22, 2015 2:10 pm[/url]"] just to answer this you can only have ten keys to a given door in your inventory at once. If you pass them out you can make more its not actually that big a deal. Re: House Access - Ryu-Kazuki - 02-22-2015 "[url=http://neus-projects.net/viewtopic.php?p=5022#p5022 Wrote:Kavoir » Sun Feb 22, 2015 6:22 pm[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=5019#p5019 Wrote:Ryu-Kazuki » Sun Feb 22, 2015 2:10 pm[/url]"] I've never had the need to have 10 in my inventory at once; but I've heard from others that apparently you can only make ten for the door period. But that's good to know. Re: House Access - Someone - 02-23-2015 Yes, yes and yes. Also, manual setting of door passwords. (So you could have a key for several doors instead of just one.) Re: House Access - Ryu-Kazuki - 02-23-2015 It was intended to be manually set. Re: House Access - Normal Username - 02-23-2015 Suugaaaar!~ Yes please! Seriously though, we need all of these. Might make them houses have more use than. . .what they have now. Re: House Access - Someone - 02-24-2015 "[url=http://neus-projects.net/viewtopic.php?p=5030#p5030 Wrote:Ryu-Kazuki » Mon Feb 23, 2015 11:06 am[/url]"]It was intended to be manually set. I meant with keys. Like in SL1. So a house with two front doors doesn't require two seperate keys, etc. |