[V2.47] No Striding - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [V2.47] No Striding (/showthread.php?tid=8172) |
[V2.47] No Striding - Latto - 07-09-2021 Sea Stride currently does not cause your character to ignore vines (from vine trap, etc.) Walking through them with it on still resulted in movement being halved. RE: [V2.47] No Striding - Neus - 07-30-2021 Could you elaborate on what you think the bug is here? Because vines don't do that. RE: [V2.47] No Striding - Fern - 07-31-2021 If you set down a bunch of vines (I.E Entangle Trap) and try to walk through them with normal movement (I.E 7 tiles) you will stop movement halfway through just like with ice sheets. If that's not intentional then the bug is probably Vine tiles working that way, rather than Sea Stride in the end... RE: [V2.47] No Striding - Neus - 07-31-2021 This has been corrected. |