[v.2.48] Flame Art: Bee Sting - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v.2.48] Flame Art: Bee Sting (/showthread.php?tid=8194) |
[v.2.48] Flame Art: Bee Sting - JamOfBoy - 07-15-2021 Hi, hello, yes. Flame Art Poison. It's status inflict calculation just isn't working correctly. 5% of your status inflict per 10 fire magical damage means to get 100% of your status inflict, you need to deal 200 fire magical damage. Fire Whip is an extraordinary example, since it tries to inflict hesitation with 100% of your infliction rate. The top inflict check is the poison, and the bottom inflict check is the hesitation. So, in the example above, I dealt 187 fire magical damage. I was 13 damage away from 200, meaning that should've been 90% infliction rate. Doing the maths, the infliction for the poison there should've been 140.526. Low chance for low level poison on top of bugged low chance for low level poison! Oof. Makes you wonder why everyone picks Flame Art (Explosion). RE: [v.2.48] Flame Art: Bee Sting - Kazzy - 07-17-2021 Can corroborate. Run into this issue on my Sally all the time. RE: [v.2.48] Flame Art: Bee Sting - Neus - 07-30-2021 This should be corrected. |