Seaclair Lacroix - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Seaclair Lacroix (/showthread.php?tid=8231) |
Seaclair Lacroix - Autumn - 08-01-2021 The Sea Hunter weapon line is often very forgotten and doesn't have a lot of things going for it, I think a weapon potential for this weapon line would be rad as hell like the Excel line, and give some value to the weapons comparatively to many others, while also retaining their theming. I have an initial idea here if you'd like to read over this suggestion: Sea Hunter Weapon Line - Shared Potential Quote:Crashing Wave (3m, 3 round cooldown) I thought this might be a super cool idea at the very least, not a lot of people remember these weapons, especially the axe with the newest anchor on the block. RE: Seaclair Lacroix - Snake - 08-01-2021 This could likely have a small variation for each weapon type, or if anything. Assuming all will have 3 CD. - Sword: Tidal Wave Slash from above, Eclair Lacroix-esque. - Axe: Star-shape, Sanguine Star-esque, slash damage, leaves Flooded Water and pulls in all damaged targets towards the user for 6 tiles. - Spear: Line-shape, Ice Point Spear-esque, leaves a trail of Flooded Water and has infinite range. Pierces through enemies. - Dagger: From-behind, Cutthroat-esque, pierce damage + bonus Water damage based on enemy's missing HP. Knockdown on unarmored torso or seafaring monsters. - Fist: Line-shape, Bear Palm + Domino Resonate-esque, dash forward, hit first enemy, knock them back while leaving Flooded Water. If they collide on another enemy, both take bonus Water damage equal to 15% of target's maximum HP. - Gun: Circle-shape, Lead Storm-esque, surrounds the area in Flooded Water and inflicts Soaked on all enemies, after some water damage. - Tome: Self-target, Expanding Ice-esque, refreshes the duration of all Flooded Water tiles and spawns another tile adjacent, if the tile doesn't have Flooded Water on it. If the tile has Cinders, the Cinders are extinguished while spawning Smokescreen tiles. |