Specialization (and monoclassing?) rework idea - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Specialization (and monoclassing?) rework idea (/showthread.php?tid=8299) |
Specialization (and monoclassing?) rework idea - Mikuel - 08-26-2021 So, I think most of us know the tale at this point: Picking destiny is questionable even in most cases and going monoclass (for example, evoker/evoker or BK/BK) for specialization trait skill slots is considered even WORSE idea in both PVE and PVP. With GR2, perhaps even more so due defense/evade changes and that making people going for supportive skills from other classes instead of speciliazation of one. So I had idea of adding either another trait obtainable AFTER choosing specialization or additional bonus to specialization, which gives bonus depending on your choice of monoclass. And to prove that I actually though of this, here is idea to all advanced class monoclassing bonuses! ARBALEST: Increased bow attack range if you have bow that weights enough. MAGIC GUNNER: Reduced cooldown from using overcharge OR +1 rank to shells (does not stack with spirits) RANGER: Reduced "Annorum" cooldown MONK: Max Ki storage up? Honestly, not sure since it already gets bonus generation for using monk as both main and sub class... VERGLAS: Increased duration of Winter's Bite. BOXER: Start the combat with 1 or 2 stacks of Schwarz Sturm LANTERN BEARER: Increased range of auras PRIEST: Increased range to some support spells. AQUAMANCER: "squall goes to water aisle" is added as free battle music Increased max stack of Aquae Crest ENGINEER: "Good materials" gets additional free rank or two VOID ASSASSIN: Hitting enemy to back gives +1 momentum once a turn. SPELLTHIEF: Can store extra stolen spells GHOST: Reduced hp% cost of skills/spells KENSEI: "Eviter" from base duelist no longer uses up weapon durability FIREBIRD: "Boon of Apus" now only requires three out of four skill types to be used. BLACK KNIGHT: Reduce all physical damage taken by X% or let stalemate work multiple sides TACTICIAN: Start combat with increased tactics ranking DEMON HUNTER: Get few free stance swaps each combat. EVOKER: Increases potency of all invoke spells HEXER: Increases status infliction rate RUNE MAGICIAN: "Swift Rune Crafting" cost is reduced or removed. GRAND SUMMONER: Bonus contract limit BONDER: Youkai cost bit less to maintain SHAPESHIFTER: At start of combat, automatically install first Youkai on your list. I do not claim to have knowledge of all classes nor that my suggestions are best for them. There is most propably better ideas those fit the trait better. RE: Specialization (and monoclassing?) rework idea - Raigen.Convict - 08-26-2021 im all for reasons for monoclassing since there are 0 as of current that outweigh the current boons that dual classing gives. RE: Specialization (and monoclassing?) rework idea - Poruku - 08-28-2021 There already exists some skills in the game which have special bonuses when "X is both your main and sub class". I think those should simply be much more common. If mono aquamancer had like 2 other skills that got way stronger it would start being a contender for that monoclassing turn 1 call storm dream. I think making it just one bonus would be too limiting. And the technology is already there! Also, specialization should give other buffs than skill pool size: a monoclasser already has a limited amount of skills, what they need is more power. Like, +1 rank to all skills as if you had a spirit for each? Sounds strong but makes sense RE: Specialization (and monoclassing?) rework idea - adamkad1 - 09-03-2021 I dont really like the DH since it would make people ditch gradient blur and save 2 points off each stance but other than that, sweet buffs |