Papilion Racials - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Papilion Racials (/showthread.php?tid=8373) |
Papilion Racials - Yashatari - 09-05-2021 Been playing Papillion for about a month or two at this point. And i got to say, Their racials are unique but feel underwhelming at times. Illusion Wing, As a perk it's fine. Invite Insanity, Personally i have a few issues with this ----- Blind - 1 Duration / 3 LV final hit capped at 50 Fear - 1 Duration / 3 LV -15hit to causer Charm - 2 Duration / 10 LV reduce damage by level% Silence - 1 Duration / 3 LV cannot cast spells(Unless you're a mage, Which can ignore this making it pointless, Sure it costs 50% more, But theres plenty of ways to mitigate it, Like high mage cape, Evokers absorb power skill +50)(If you're a curate you have silent prayer and gain immunity for a duration)(Both of the classes this was designed to counter, Can negate or ignore this effect.) Poison - 2 Duration / 3 LV 10% hp damage at 3*level = 9 Damage a turn. (Do i even need to say more? Yes actually... This aint gonna kill a level 1 jammer unless you just end your turn like 4 times. We got other races that are designed around poison too like Wyverntouched. Personally, I'd remove both the Silence and Poison effects from Invite Insanity. Add Clumsy as a new fourth random Ailment. ---- ---- Aposemagika, I'd rework this entirely but with the same effects... As it is now, It gives you 12 spell power assuming you're L60 + the same status ailments Invite inflicts, But only to melee attackers. Compared to other racials, Its really gimmicky giving both a spell boost with a niche anti melee, But what if that inflicts silence or the shitty 9 damage poison? You just got shit on by the game. My rework idea for Aposemagika is as follows... ---- I'd split this into 2 seperate skills. - Not sure what to call this. (Spread your wings? Welcome to the Forest? Pollination?) Going with the "and can inflict a variety of status effects against melee attackers" 6M Not an invoke. Still applies the "Passive: Upon using Invite Insanity the first time, deploy a permanent Aposemagika LV0 field effect, which increases the Status Infliction of Aposemagika users by LV%." Applies a random status effect from the list of "Blind, Fear, Charm, Clumsy" This lasts for 6 rounds -> Change to 2 rounds but with a 3 Round CD This would make it much more viable in both pve and pvp, While still only applying to melee based attacks. ---- A new Invoke skill - The new Aposemagika Active: This skill requires a Rank D Invocation Once cast, increases the Power of your Spells by 4 Per Debuff your target is suffering from. Spawn two Butterflies randomly on the field. This lasts for 6 rounds. Aposemagika field LV20 lets you cast this skill without an invocation, but it gains an 8 round cooldown. ---- In short Invite Insanity would be more reliable and viable and would be more about impairing the natural senses. Aposemagika would be split into 2 parts which would reward spell types more if they go out of their way to inflict ailments, While giving other builds that want to use the 'On melee attackers' a quicker option. You'd still get spell damage and you'd still only counter melee, So it's still easily countered by ranged weapons and magic. My changes to Invite Insanity would require a Trait rework(Because snake mirage would be pointless if we remove a 9/39 damage poison) Fairy Mirage would stay, Barghest Mirage - You inflict fear a bit easier, -20 hit with your fear instead of -15. RE: Papilion Racials - Snake - 09-05-2021 Poison and Silence should be swapped for Clumsy and Confusion, tbvh. Aposemagika's free butterflies should also spawn in melee range of an enemy, instead of randomly. |