Unreal Headshot - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Unreal Headshot (/showthread.php?tid=8471) |
Unreal Headshot - Ardratz - 09-24-2021 Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attackĀ rather then +25%. RE: Unreal Headshot - Lolzytripd - 09-25-2021 (09-24-2021, 09:50 PM)Ardratz Wrote: Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attackĀ rather then +25%.Are you sure its not just being multiplicative to the crit damage, RE: Unreal Headshot - Snake - 09-25-2021 You can test that more thoroughly with Player-Debug, as it shows how the damage multiplications and reductions work in the formula there. RE: Unreal Headshot - Ardratz - 09-25-2021 I could post the whole debug but I'll just get the part that matters, I already tested it via debug that's how I saw it in the first place. Normal * Critical check: 111 Critical VS 0 Critical Evade. (93) * Critical hit multi was 170.02. (182.119) Headshot * Critical check: 121 Critical VS 0 Critical Evade. (93) * Critical hit multi was 220.02. (228.619) To note the final damage numbers are higher then they should be since this is a Moonlight Mercy and is adding a bonus +24 damage to each crit after the multiplier RE: Unreal Headshot - Neus - 10-13-2021 This has been corrected. |