NEUS Projects
Unreal Headshot - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5)
+--- Thread: Unreal Headshot (/showthread.php?tid=8471)



Unreal Headshot - Ardratz - 09-24-2021

Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attackĀ rather then +25%.


RE: Unreal Headshot - Lolzytripd - 09-25-2021

(09-24-2021, 09:50 PM)Ardratz Wrote: Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attackĀ rather then +25%.
Are you sure its not just being multiplicative to the crit damage,


RE: Unreal Headshot - Snake - 09-25-2021

You can test that more thoroughly with Player-Debug, as it shows how the damage multiplications and reductions work in the formula there.


RE: Unreal Headshot - Ardratz - 09-25-2021

I could post the whole debug but I'll just get the part that matters, I already tested it via debug that's how I saw it in the first place.

Normal
* Critical check: 111 Critical VS 0 Critical Evade. (93)
* Critical hit multi was 170.02. (182.119)

Headshot
* Critical check: 121 Critical VS 0 Critical Evade. (93)
* Critical hit multi was 220.02. (228.619)


To note the final damage numbers are higher then they should be since this is a Moonlight Mercy and is adding a bonus +24 damage to each crit after the multiplier


RE: Unreal Headshot - Neus - 10-13-2021

This has been corrected.