Destiny = Always a Main Class - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Destiny = Always a Main Class (/showthread.php?tid=8490) |
Destiny = Always a Main Class - Snake - 09-26-2021 Could Destiny allow you to use your main class and subclass's "main class only" skills and passives as if both were main classed? It would offer an extra 'oomph' on some certain gimmicks, since you're only ever limited to 3 classes anyway. The possibilities of this being broken are very minimal, and at least it will give Destiny a new face. RE: Destiny = Always a Main Class - InsainArcaneBirdbrain - 09-26-2021 To provide a better outlook on what this change would entail, each destiny would gain the following skills regardless of Main/Sub. -Archer- Arbalest: None Magic Gunner: None Ranger: Agile Protection, Beast Hunter -Curate- Aquamancer: Aquae Mastery, Sea Hunter, Purifying Aquae Lantern Bearer: Permanent Eternal FlameĀ Priest: None -Duelist- Ghost: Wraithguard Firebird: Roc's Rise, Plume Echo Kensei: None -Mage- Evoker: HSDW, Absorb Power, Tattoo Refresh Hexer: Fellel's Fumble, Dark Invasion Rune Magician: Swift Rune Crafting -Martial Artist- Boxer: On the Ropes Monk: All Fight Verglas: None -Rogue- Engineer: None Void Assassin: Voidveil magic DR Spellthief: None -Soldier- Black Knight: Stalemate, Knight's Intimidation Demon Hunter: None Tactician: On My Mark, Full EE/AW potency -Summoner- Bonder: Hell Above, Shared Pain Grand Summoner: None Shapeshifter: Bloody Shift, Preservation Instinct, Self-Destructive Shifting RE: Destiny = Always a Main Class - Snake - 09-26-2021 Christ, reading that list only makes me believe even then it wouldn't make Destiny any comparably stronger, just a little more effective. Well, a welcome change, regardless. One without a lot of problems. RE: Destiny = Always a Main Class - Poruku - 09-26-2021 The main thing this would accomplish is make ghost/firebird and BK/tactician spicy, which well, I'm all for. I think every promo should have at least one main class only perk RE: Destiny = Always a Main Class - Fern - 09-26-2021 Hella cool. It's a "small buff" but it opens up more options, and that's pretty great. Do it... RE: Destiny = Always a Main Class - Blissey - 09-27-2021 I think it's a good step in the right direction to making Destiny a bit more worthwhile. RE: Destiny = Always a Main Class - Trexmaster - 09-27-2021 This thread also does a lot to highlight how some promotional classes literally have nothing to warrant being main-classed, relying solely on how much their base class is worth being mained to determine if the promo should be. Though I don't wanna de-rail this thread going on a tangent about how good some promos have it main-class wise, just think it's worth considering at the very least giving something to each promo to incentivize main-classing it if Destiny is going to start conferring the benefits of both, otherwise this change only really benefits the classes Birdbrain outlined as having more than one promo that even has main-class exclusives. Definitely a good idea if only to future proof Destiny for any such additional main class bonuses, but worth keeping in mind how imbalanced it currently is, which might warrant a thread of its own at some point when there aren't more pressing issues at hand. RE: Destiny = Always a Main Class - Snake - 09-27-2021 Yeah, though all of the classes without a 'Main Class' gimmick are likely to receive something anyway, I don't worry much. (Arbalest does need rework, Kensei needs a 'big burst shot' move, etc.) Just hope this idea is heard or at least considered. RE: Destiny = Always a Main Class - Poruku - 09-28-2021 As someone who plays an engineer/spellthief, yeah, I hope destiny gets buffed in other ways as well. How about destiny giving the stats of both classes too? RE: Destiny = Always a Main Class - Nehemoth - 09-30-2021 good idea |