System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Total Power for Doomed Spear / Doomed Spear was 176.5.
System: Debug: Before Use Skill called. Grave Digger, Doomed Spear, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack. attack_nums:
System: Debug: Total Power for Doomed Spear / Doomed Spear was 176.5.
Doomed Spear attacks Grave Digger with Doomed Spear!
Eviter! But Grave Digger parries the attack!
Grave Digger takes 40 Pierce physical damage.
System: * Initial Damage: 177.5 Pierce Physical, flags: , sk: null, wep: Doomed Spear / /obj/items/equip/weapon/spears/fellgrant_drinker * play_atk_anim was 1. * 43 Evade VS 231 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 64 Critical VS 49 Critical Evade. (177.5) * spec_flat_reduc was 0. (177.5) * amp_multi was 1.05. (186.375) * reduc_multi was 25.1247. (46.8261); MAG DEF, 47.106 PHYS DEF, 95 REDUC * elem_reduc was 10. (42.1435) * armor was allowed. armor_reduc was 2. (40.1435) * Damage caps applied. (40.1435) * Damage shields applied. (40.1435) * Final damage was: 40.
Grave Digger attacks Doomed Spear with Shovel!
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Eviter: Starting check. user=Doomed Spear, atkr=Grave Digger, W=Shovel, S=null
System: Debug: Eviter: Chance of 26 was not successful.
Critical Hit! Doomed Spear takes 39 Pierce physical damage.
Status Infliction: 150.72 VS Status Resistance: 27
Doomed Spear was inflicted with Status Resistance Lowered!
System: * Initial Damage: 55.75 Pierce Physical, flags: counter, sk: null, wep: Shovel / /obj/items/equip/weapon/spears/deadly_smile * play_atk_anim was 1. * 11 Evade VS 229 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 88 Critical VS 30 Critical Evade. (55.75) * Critical hit multi was 135. (75.2625) * spec_flat_reduc was 0. (75.2625) * amp_multi was 1.05. (79.0256) * reduc_multi was 83.885. (66.2906); MAG DEF, 11.7 PHYS DEF, 95 REDUC * elem_reduc was 0. (66.2906) * armor was allowed. armor_reduc was 27. (39.2906) * Damage caps applied. (39.2906) * Damage shields applied. (39.2906) * Final damage was: 39.
Grave Digger recovered 2 FP.
System: * basic_attack(atk:Grave Digger,def:Doomed Spear,W:Shovel,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:50,counter:1,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 50. * crit_multi was 135. crit_dmg_flat was 0. attack_num was 1.
Doomed Spear recovered 1 FP.
Doomed Spear recovered 5 FP.
Doomed Spear recovered 9 HP.
System: * basic_attack(atk:Doomed Spear,def:Grave Digger,W:Doomed Spear,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 157. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&1
System: Debug: get_all_actions_new: list was this - Movement (/obj/skill/move), Attack (/obj/skill/fe_attack), Multifront (/obj/skill/fe_attack/multifront), Capture (/obj/skill/capture), War Cry (/obj/skill/war_cry), Couloir (/obj/skill/couloir), Sillcut (/obj/skill/sillcut), Lance de Lion (/obj/skill/lance_de_lion), Cyclone Spear (/obj/skill/cyclone_spear), Falcon Strike (/obj/skill/falcon_strike), Rebound (/obj/skill/sk_rebound), Ether Invitation (/obj/skill/sk_ether_invite), Haunting (/obj/skill/sk_haunting), Gravestone (/obj/skill/gravestone), Painproof (/obj/skill/painproof), Burn Away (/obj/skill/burn_away), Dive Down (/obj/skill/dive_down), Lift Off (/obj/skill/spell/lift_off), Eviter (/obj/skill/toggle/eviter), (null), Guard (/obj/skill/fe_guard), Golden Eyes (/obj/skill/passive/racial/golden_eyes), Instinct (Lupine) (/obj/skill/passive/racial/instinct), Kick (/obj/skill/kick), Skip (/obj/skill/skip), Limit Potential (/obj/skill/toggle/limit_potential), Flee (/obj/skill/flee), End Turn (/obj/skill/end_turn), Leave Battle (/obj/skill/leave_battle)
Grave Digger's turn.
System: Debug: get_all_actions_new: list was this - Movement (/obj/skill/move), Attack (/obj/skill/fe_attack), Multifront (/obj/skill/fe_attack/multifront), Capture (/obj/skill/capture), War Cry (/obj/skill/war_cry), Couloir (/obj/skill/couloir), Sillcut (/obj/skill/sillcut), Lance de Lion (/obj/skill/lance_de_lion), Cyclone Spear (/obj/skill/cyclone_spear), Falcon Strike (/obj/skill/falcon_strike), Rebound (/obj/skill/sk_rebound), Ether Invitation (/obj/skill/sk_ether_invite), Haunting (/obj/skill/sk_haunting), Gravestone (/obj/skill/gravestone), Painproof (/obj/skill/painproof), Burn Away (/obj/skill/burn_away), Dive Down (/obj/skill/dive_down), Lift Off (/obj/skill/spell/lift_off), Eviter (/obj/skill/toggle/eviter), (null), Guard (/obj/skill/fe_guard), Golden Eyes (/obj/skill/passive/racial/golden_eyes), Instinct (Lupine) (/obj/skill/passive/racial/instinct), Kick (/obj/skill/kick), Skip (/obj/skill/skip), Limit Potential (/obj/skill/toggle/limit_potential), Flee (/obj/skill/flee), End Turn (/obj/skill/end_turn), Leave Battle (/obj/skill/leave_battle)
System: Debug: get_all_actions_new: list was this - Movement (/obj/skill/move), Attack (/obj/skill/fe_attack), Multifront (/obj/skill/fe_attack/multifront), Capture (/obj/skill/capture), War Cry (/obj/skill/war_cry), Couloir (/obj/skill/couloir), Sillcut (/obj/skill/sillcut), Lance de Lion (/obj/skill/lance_de_lion), Cyclone Spear (/obj/skill/cyclone_spear), Falcon Strike (/obj/skill/falcon_strike), Rebound (/obj/skill/sk_rebound), Ether Invitation (/obj/skill/sk_ether_invite), Haunting (/obj/skill/sk_haunting), Gravestone (/obj/skill/gravestone), Painproof (/obj/skill/painproof), Burn Away (/obj/skill/burn_away), Dive Down (/obj/skill/dive_down), Lift Off (/obj/skill/spell/lift_off), Eviter (/obj/skill/toggle/eviter), (null), Guard (/obj/skill/fe_guard), Golden Eyes (/obj/skill/passive/racial/golden_eyes), Instinct (Lupine) (/obj/skill/passive/racial/instinct), Kick (/obj/skill/kick), Skip (/obj/skill/skip), Limit Potential (/obj/skill/toggle/limit_potential), Flee (/obj/skill/flee), End Turn (/obj/skill/end_turn), Leave Battle (/obj/skill/leave_battle)