Special Attacks and You (yes, you!) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Special Attacks and You (yes, you!) (/showthread.php?tid=8561) |
Special Attacks and You (yes, you!) - Snake - 10-15-2021 Just a quick thread on ideas for what could be changed for certain special attacks that are pretty bland and 'too' situational. Quote:Cross Slash (Sword) - Attacks an enemy twice in a row, using the new 'rounds' system. This has a bonus to Hit and Damage equal to (Character Level/2). Quote:Flank Attack (Dagger) - Attacks an enemy with your dagger, and depending on the direction it has different effects. This will not trigger Twin Dance. Quote:Spray and Pray (Handgun-type) - Target an enemy in the range of your gun. The gun's rounds will be doubled, while ignoring Armor and Glancing Blows. Quote:Buckshot (Shotgun-type) - Targets a 3-range crescent cone (similar to Hyattr) and attacks with a penalty to critical (-10% beyond the tile directly in front of you). Quote:Headshot (Rifle-type) - No changes. Just here to say that's where the actual Headshot would stay at. Quote:Reckless Jump (Launcher-type) - Costs 1M. Similar to Rabbit Leap, with a maximum range of 10. You can target a tile or an enemy to 'jump' towards it. Quote:Windhawk Snipe (Bow) - Costs 6M, has 20 range. Upon selecting a target, consumes all your Evade buffs. For each buff it increases the damage by 20%. It also deals an additional 10% damage to Flying enemies. Quote:Turnabout (Polearm) - Targets an enemy infront of you (and the enemy behind you too, if applicable). On use, you stab them and spin around, damaging enemies around you for half the original damage, and knocking them back by 1 tile. Quote:Blitz (Fist) - Targets a 3 range line and dashes along. Upon meeting the first enemy, perform a basic attack with a +4 bonus to its 'strikes' (total of 6), that ignores on-hit retaliation effects, Armor and Glancing Blows. RE: Special Attacks and You (yes, you!) - Sawrock - 10-15-2021 I love these ideas (especially the rocket jump and cross slash) but I want to ask to make them individually buyable. I like being able to headshot with a pistol because it reminds me of Grit from Advance Wars or Revolver Ocelot from Metal Gear Solid. RE: Special Attacks and You (yes, you!) - Snake - 10-15-2021 That's also fair, maybe we could have Special Attacks 2 and 3. RE: Special Attacks and You (yes, you!) - Shujin - 10-18-2021 I'd absolutely like some out-of-class variety for stuff, utilizing traits or even talents like the Ninja tree does. Underrated concepts imo. RE: Special Attacks and You (yes, you!) - Fern - 10-19-2021 A lot of these ideas are really SICK. They could very well be the Special Attack #2 traits. We've only had Special Attack 1 for years, so this sort of thing would be spicy. RE: Special Attacks and You (yes, you!) - Lolzytripd - 10-19-2021 If special attack 2 becomes a thing, sky shot still deserves to be replaced or buffed, bows don't benefit from having a 5m basic that gives +100 crit vs flying enemies. Something like 4m, 75% more crit damage vs airborne. RE: Special Attacks and You (yes, you!) - Snake - 10-20-2021 That's true. |