NEUS Projects
[v2.51] Static boss pathing AI failure - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5)
+--- Thread: [v2.51] Static boss pathing AI failure (/showthread.php?tid=8563)



[v2.51] Static boss pathing AI failure - Tana - 10-15-2021

Bosses that spawn in static dungeons lose all AI if they're spawned with nobody in it, or if they're set to 'inactive' by whoever is in the static leaving.

The normal resource-saving behavior is not properly restarting boss AI on players entering static dungeons, causing them to stand in place forever and not react to anything.


RE: [v2.51] Static boss pathing AI failure - Neus - 10-17-2021

This should be corrected.