Needle. Still. Forever. Always. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Needle. Still. Forever. Always. (/showthread.php?tid=862) |
Needle. Still. Forever. Always. - Ranylyn - 03-04-2015 Upon Detonation, Needle... - Damages the user, regardless of range. The damage always seems to be 9 with R5 needle. Untested with lower ranks since lower ranks are useless. - Does not seem to do the listed effect of healing allies within 2 range. Tested: Mob was faster, ended turn at the max range needle can reach. I cast needle at max range, and ran away with R5 Quickness and Initiative. Ally detonated it with Holy Spark. I still took 9 damage about 20 spaces away, and they were not healed despite being point blank. EDIT: Fixed a typo. Accidentally wrote the french word for "move" (as in to a new house) instead of "Damages" because I'm in the middle of moving. Re: Needle. Still. Forever. Always. - Neus - 03-10-2015 The damage bug has been corrected. Please retest the healing effect in the next update. |