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[v2.53] Jeweled enchant doesn't cut in half the cooldown of Fortunite-Head Staff - Printable Version

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+--- Thread: [v2.53] Jeweled enchant doesn't cut in half the cooldown of Fortunite-Head Staff (/showthread.php?tid=8629)



[v2.53] Jeweled enchant doesn't cut in half the cooldown of Fortunite-Head Staff - rath111 - 11-06-2021

Steps I used to reproduce:
1. Enchanted my Coldbark Fortunite-Head Staff with the Jeweled enchant
2. Went into battle and used my Coldbark Fortunite-Head Staff
3. Noticed the cooldown was still the same 10-round duration

[attachment=442]
[attachment=443]

Not sure if this bug happens with other staves that use jewels since I only have the Fortunite-Head Staff to test with.


RE: [v2.53] Jeweled enchant doesn't cut in half the cooldown of Fortunite-Head Staff - InsainArcaneBirdbrain - 11-06-2021

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Fairly sure this report is a false alarm. I'm using the Jeweled Gem Staves and getting the 5 turn CD as expected as shown here. If you enchanted your item while it was still equipped, you sometimes need to unequip and reequip before added upgrades/enchants get recognized.


RE: [v2.53] Jeweled enchant doesn't cut in half the cooldown of Fortunite-Head Staff - rath111 - 11-06-2021

It's still a 10-turn cooldown for me. I tried unequipping it and equipping it again and that didn't fix it. I also tried unequipping it, relogging, and equipping it. I was hoping maybe a relog in-between would work but that that didn't fix it either.


RE: [v2.53] Jeweled enchant doesn't cut in half the cooldown of Fortunite-Head Staff - rath111 - 02-05-2022

Discovered that if the staff is equipped in the main hand then the cooldown goes down to 5 turns, but when it is equipped in the offhand then the CD is 10 turns. Hope this helps narrow down the issue.