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Toggle for Razing Salamander/Kraken's Sigh. - Printable Version

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+---- Thread: Toggle for Razing Salamander/Kraken's Sigh. (/showthread.php?tid=8683)



Toggle for Razing Salamander/Kraken's Sigh. - Entropy - 12-02-2021

Due to the math behind the weapon's unique mechanic causing it to almost always do less damage than your actual attacks, the UL effects for these bows can be an outright hinderance most of the time.

I'd like to request it become a toggleable passive, so that rangers using these weapons aren't gambling with fate all the time.


RE: Toggle for Razing Salamander/Kraken's Sigh. - InsainArcaneBirdbrain - 12-02-2021

It's not just the loss in damage, but they also negate the possibility of generating crit momentum on that attack from last I checked which can ruin a ranger's day for them being often so basic attack reliant. The upgrade effect is such an active hindrance that it's not unheard of to leave it unupgraded, which is pretty backwards logic for what's supposed to be a beneficial effect.


RE: Toggle for Razing Salamander/Kraken's Sigh. - Autumn - 12-02-2021

At the very least, I believe that landing the RNG chance should be more of a benefit than a loss, increasing the damage to be greater than a regular basic attack would assist in that regard.


RE: Toggle for Razing Salamander/Kraken's Sigh. - Lolzytripd - 12-02-2021

Perhaps....we need to change them a bit. the rng attack should still have the chance to crit, factor guile, and all around be better than a normal basic attack.


RE: Toggle for Razing Salamander/Kraken's Sigh. - Shujin - 12-07-2021

I think tweaking it, over toggling it, would be more preferable.