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Racial Traits for NPC/adds. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Racial Traits for NPC/adds. (/showthread.php?tid=8798) |
Racial Traits for NPC/adds. - Snake - 01-23-2022 Quote:Soulless PhysiqueThis should be given to Machines, such as Engineer bots, Undead/Ghost enemies such as Bone Rex, Souls Tainted by Darkness, Ghost Dog, Headless Knights and more. Quote:Extra ThiccnessThis should be given to large enemies, such as Feathered Serpent, Ice Giant, Fenrirberus, etc. Perhaps some Ascended Youkai too. Any more ideas of 'Dev Logic' that should be addressed through racials? Feel free to add here! RE: Racial Traits for NPC/adds. - Sawrock - 01-23-2022 If I can't suplex a goddamn train then what's even the point of a strength build? RE: Racial Traits for NPC/adds. - adamkad1 - 01-24-2022 Well, according to this, we should actually remove all invulnerabilities to poison! (about liches) (Why does poison affect them?) Yes, that is more or less how it works against liches. Poison doesn't necessarily mean venom, although it can and usually does. (It corrodes their body). |