Summoner Skills - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Summoner Skills (/showthread.php?tid=9281) Pages:
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Summoner Skills - Snake - 07-26-2022 Could Summoner, the base class, get at least one or a few offensive/defensive skills to help them through lower levels? This is what I have in mind: Quote:Pact Breaker Quote:Spirit Addle Quote:Realm Barrier Quote:Form Sustain RE: Summoner Skills - Entropy - 07-26-2022 While we're here, can we also make Energy Transfer work on non-youkai allies? It'd be really neat to be able to 'FP Heal' your allies. RE: Summoner Skills - Snake - 07-26-2022 I think you could do this back then as a non-intended feature. It would be neat too, I agree. RE: Summoner Skills - Shujin - 07-27-2022 back then it has been a thing, but you could use it on yourself, therefore Absuse the FP gains. Just make it not useable on self and it should be just fine. RE: Summoner Skills - FaeLenx - 07-27-2022 The first two seem pretty alright for what you want this for. Realm barrier seems like it would do nothing but make end game summoner builds, which are already some of the best, just better without 'helping the early game experience.' The last one, make it half as effective on yourself. RE: Summoner Skills - Raigen.Convict - 08-03-2022 How about we allow install to gain a small range and be capable of casting onto allies to give THEM the benefits of install? Which also allows them to be hit by Energy Transfer. But only allies NOT yourself. As far as everything else, sounds pretty good honestly, it'd be nice to have these as early game youkai are... Hard to deal with to say the least. Also correct me if I'm wrong, does adaptive armor mean 'either armor or magic armor dependant on damage type'? If so, either make it only 5/10/15 and doubled for youkai. That's it since that's flat 30 damage removed that the youkai would take, and ascended are still a thing... Do we REALLY need that? Nah... But thats just my understanding. Also, Form sustain should ONLY target youkai, no other ally type with a raw 1 round cooldown. Done dealio. RE: Summoner Skills - Shujin - 08-04-2022 If I understand barrier right thats more armor than you can get as a maxed San Zeran with best armor meme equipment, in a single skill...I think not. If it meant HP instead of armor, thats fine and could even be slightly buffed. I kinda miss Barrier spells that have some HP to boost you above your normal but without the actual benefits of it. I'd think that be something for curate though. RE: Summoner Skills - Snake - 08-04-2022 Adaptive Armor is a HP barrier, reduces damage by LV then breaks, excess damage then is applied iirc. RE: Summoner Skills - Raigen.Convict - 08-04-2022 In that case added hp is fine. 65 or 80 destiny extra hp is no biggie, but helps. RE: Summoner Skills - Shujin - 08-05-2022 yeah then it could easy do with a bit of a buff honestly. I like the barrier kind of skills. Edit: I would change the barrier skill in the following way as I do not think it needs class level scaling Realm Barrier Mercana Domain 3 Ranks 3 Turns CD Grants Adaptive Armor LV (40/55/70% Light atk + 15/30/45) for 4 rounds, while active it reduces all damage by 30% and the level is reduced by the damage negated. This means its not a full barrier, so a low HP target can still be killed and it won't negate the need for real heals as its not a full absorb so more useful when the target is still healthy. I think then it wouldn't just be a "heal over max" thing, but has its own unique flair. still think such would be more fitting for curates |