[v.2.63] Slow and Tame - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v.2.63] Slow and Tame (/showthread.php?tid=9493) |
[v.2.63] Slow and Tame - Snake - 08-21-2022 Quick and Wild (Desperado) does not fire all the rounds of a gun it uses, despite the skill saying it does 'a basic attack', which is expected to behave this way. RE: [v.2.63] Slow and Tame - JamOfBoy - 08-21-2022 All basic attack skills work this way. RE: [v.2.63] Slow and Tame - Snake - 08-21-2022 Then this might be advertising wrong. "A fast burst of bullets" that only fires one bullet is odd. RE: [v.2.63] Slow and Tame - Autumn - 08-21-2022 Not a bug I think. (Repel/Hanging/Pinball all behave this way) but for the same argument as parting shot, I think it'd be cooler if it used your gun's rounds instead. Still this is expected behavior mechanically speaking. RE: [v.2.63] Slow and Tame - Snake - 08-22-2022 Ain't no way this isn't a bug or oversight, otherwise Parting Shot wouldn't fire all rounds, nor Steal's Trickery Effect would either, since all of those "perform a basic attack with your gun". The reason why it doesn't unload on a Hanging or Repel is because those skills are not tailored for guns in specific, while Wild and Fast is, in fact, a gun skill made to be used with guns. RE: [v.2.63] Slow and Tame - Neus - 09-07-2022 It's not a bug. This is how the skill is intended to work. |