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SL2 Version 2.64 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 2.64 (/showthread.php?tid=9574) |
SL2 Version 2.64 - Neus - 09-10-2022 2.64 Map Updates
New Donation Items
- Adjusted the send to global bank verb; it appears for all items now, but still only works on donation items. (Let me know if any donation items do not play nicely with it.) - Reduced the item weight of most donation items to 0 (excluding golden tools). - Added a stickers button to the HUD to easily see/select a sticker in your chat message. New Trait
New Sandbox Objects
Duelist
Priest
Hexer
ETC
- You can now use a limited number line breaks for in-character chat channels (6 max); extra line breaks will be converted to forward slashes as per usual. - Removed the Zoa from the recipe to make Parasite Removal Kits. - Battle timer icon now appears on the left side (instead of the right) so that it is not hidden by the typing indicator. - Changed the battle ring's functionality and optimized it slightly; it will now act as if it is part of the unit it is attached to, meaning you can double click it to see their info/etc. - Plushies and Style Seeds can no longer be dropped upon defeat. - Doubleheaded coins can now be flipped via the coin flip function. - Goblin Spears now have access to an existing Spear skill. - Face-icon state selector no longer appears tied to your character. Instead, it will appear near the bottom middle of your HUD. (Mainly a change so that your character's location doesn't obscure some states, and the state selector doesn't move around while you do.) - Added density, animation, and sound effects to daily resource nodes. - Training Tools (combat dummies) can now be set up in maps that support dynamic objects (such as Korvara). - You can now open up profiles with another menu open, and you can also move with a profile open. - Fixed a bug where the Jetpack animation was not playing (again). - Fixed a bug where emotion bubbles were not layering over certain objects properly. - Fixed a bug where mercenaries with 0 HP would still attempt to spawn in battle. - Fixed a bug where dragging/dropping a Battle Item which could be used out of battle (such as a stabilizer) did not work with the new party UI. Also fixed an issue where the item's offset would be messed up after doing so. - Fixed a bug where Quick Slide, Retreating Swipe, Conduct: Avant, Conduct: Jete, Conduct: Plie weren't reducing damage from field objects based on distance traveled. - Fixed a bug where using the Use button in the inventory screen on a Portable Smithy/Science/etc Kit did not open the item's conversation box. - Fixed a bug where Bard songs used by the AI were affecting less units that they were supposed to. (Involved a change to the way get_target is determined, so if any other issues crop up, this is likely why.) - Fixed a bug where the directional density for some cliff edges was incorrectly set, leading to characters getting stuck. - Fixed a bug where status and damage effect overlays on big mobs (such as Frost Tyrants) were offset incorrectly. |