Thunder Steps (in PvE) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Thunder Steps (in PvE) (/showthread.php?tid=9737) |
Thunder Steps (in PvE) - Trexmaster - 11-09-2022 Short and simple: Thunder Steps recent nerf to go on cooldown for being outside of 3 range of an enemy doesn't work well with PvE. If you kill a monster (and thus remove it) with thunder steps, it goes on CD as if you used it for movement and not damage as I suspect the CD is meant to punish if no other monsters are left nearby. What I'd suggest is making an exemption that if a monster is damaged that the cooldown won't apply. RE: Thunder Steps (in PvE) - firehawk11 - 12-02-2022 I have to agree it's irritating that killing a monster forces the cooldown...So you either deal with the 3 turn down or math our rather or not you deal more damage then the current HP of the monster to avoid it if it is a staple in your build. RE: Thunder Steps (in PvE) - Snake - 12-08-2022 Would be more interesting to have the clause "Both attacks must deal damage, or else cooldown", rather than how it is. RE: Thunder Steps (in PvE) - Kazzy - 12-14-2022 The quick and dirty 'If monster, refresh cooldown on kill' could work here. RE: Thunder Steps (in PvE) - Neus - 12-14-2022 I made a small adjustment that should prevent it from going cooldown even if you defeat a monster with it. |