Preparation Declaration - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Preparation Declaration (/showthread.php?tid=9740) |
Preparation Declaration - Sawrock - 11-12-2022 Add two new sub-talents to Preparation. Move Up - Adds a togglable skill. When starting fights on a back-attack with Move Up, as many enemys will be in melee range as possible. Move Back - Adds a togglable skill. When starting fights on a back-attack with Move Back, you will be out of melee range of any enemy, but within range of your weapon. If your weapon is melee range, it would function as a normal back-attack. If both are toggled on, you'll spawn against the edge of the battlefield with as many enemies next to you as possible. This suggestion is mostly so I don't have to have half a talent point slotted in to getting disgusting inn slop. RE: Preparation Declaration - Autumn - 11-12-2022 I will say, getting a back attack against evasive monsters as a bow build can suck, its not a bad idea. RE: Preparation Declaration - Snake - 11-13-2022 I second that, but I think it should be simpler, such as automatically using Disengage LV15 once battle starts (regardless if Duelist), if you have a Bow, Gun or Tome weapon. RE: Preparation Declaration - Moku203 - 11-15-2022 +1 to this. how many times have I simply avoided a back attack because I have a bow, but I'd like to be able to benefit from it still. RE: Preparation Declaration - Dezark - 11-16-2022 +1 for this, I'm usually attempting to not back attack enemies due to using a bow and gun when I can help it, but I can't control my allies decisions when they decide they wanna back attack instead cause three of them are melee and i'm the only ranged person. |