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Entangle Trap [2.67b] - Printable Version

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Entangle Trap [2.67b] - renowner - 12-01-2022

Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines.  Didn't seem to lower evade at all.

[Image: ff95fb5fec.jpg]


RE: Entangle Trap [2.67b] - Lolzytripd - 12-01-2022

honestly, can we just replace half the quaking effects with these vines...


RE: Entangle Trap [2.67b] - InsainArcaneBirdbrain - 12-02-2022

(12-01-2022, 09:00 PM)renowner Wrote: Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines.  Didn't seem to lower evade at all.


I talked to Dev about this already. Apparently it's not a reduction to flat evade, rather than a 10% reduction to it to those who stand inside- it's not the same as the vines you see randomly genned onto the map.

Debug screenshot of evade out of and within thick vines:

[Image: image.png][Image: image.png]

To clarify, this isn't a bug.