Final flare bugs part 1 the Controversy - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Final flare bugs part 1 the Controversy (/showthread.php?tid=9794) |
Final flare bugs part 1 the Controversy - Lolzytripd - 12-10-2022 This is the bandaid that will hurt my soul Spells cast from final flare do 100% damage Spells cast from hot potato do 100% damage I....Don't think this is unbalanced, but its not intended, and its been working like this as long as I know. My argument that its fine, its 6m to load the flare, 3m to deploy it by a hit or hot potato, On a hit it knocks you down potentially costing another 3m for a total of 9-12m for 3-4 spells cast at full damage. Each spell still having hit checks if they originally had them. RE: Final flare bugs part 1 the Controversy - Neus - 12-13-2022 This should be corrected in 2.68. RE: Final flare bugs part 1 the Controversy - Lolzytripd - 12-13-2022 If this brings me depression I will post an associated balance thread. |