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Thunder Steps PvE Cooldown [v2.68] - Printable Version

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Thunder Steps PvE Cooldown [v2.68] - Trexmaster - 01-07-2023

On the test server (which is also on v2.68 so I assume it's up to date with live) using Thunder Steps to defeat a monster still incurs the 2 round cooldown (if no other enemies were close enough), despite the change made in v2.68 intended to fix that.

EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.

EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?