Skill Points Situation - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Skill Points Situation (/showthread.php?tid=9896) |
Skill Points Situation - Senna - 01-30-2023 So I’ve noticed some classes are getting the points touched up. Enough to make them usable/viable outside of raw support. Which is pretty good. I figure I might as well suggest a few that also need this attention as well, given their current state. Classes that feel like if you don’t have destiny, you can only play them in a niche way due to how heavy on points they are. Classes that needs the 3 points adjustments.
Honorable Mentions
These are classes that are just fine the way they are however built very niche/Samey due to their spread situation.
RE: Skill Points Situation - Poruku - 01-31-2023 Yes please, we do need a sweep of this sort. Honorable mention is arbalest. Not only are the skills point hungry, you have pretty much no options. You play that class exactly one way. Though that is more a problem of arbalest having too few skills RE: Skill Points Situation - Pyro - 02-01-2023 Boxer... Please For a class meant to be built on options, a non-destiny Boxer is crippled in its choices by the 36 skill points you get to invest. Decreasing the skill points needed for class skills encourages experimentation which encourages new build paths and viability. RE: Skill Points Situation - MegaBlues - 02-02-2023 Rather than the total amount of points a class has to spend, I think it's more viable to look at how many points they have to sink into mandatory passives and the like. Having to make choices is good, not getting to make choices because you're spending 20 SP on passives to make your class function isn't. RE: Skill Points Situation - Maksimum_Fire - 02-03-2023 I'm very much so with megablues. There's nothing more boring about putting a build together than being able to stare at the board, carve away the skills you won't be able to use, and then realizing you can take everything else. I think Lantern Bearer is the best example of passive-tax, particularly with how eternal flame functions. It should be touched up. Honestly, I think a lot of the refits that trimmed skill point necessities were a bit much in some ways. If we did see every class get a refit along those lines, it should be accompanied by new core skill options. RE: Skill Points Situation - Bryce_Hego - 02-04-2023 I got a destiny MA boxer and even with the extra 15 SP it's pretty tight. I see why most people use boxer for utility rather than it's actual offensive gameplay. Then again, Monk is usually better for utility unless you like gambling on geist. RE: Skill Points Situation - firehawk11 - 02-15-2023 All classes should be reduces or for Archer, the gun stuff be remover and moved to it's own base-class. Seriously sometimes gunand bows should not be the same class as they don't compliment each other AT all. |