[SUG] Home Field Advantage - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: [SUG] Home Field Advantage (/showthread.php?tid=993) |
[SUG] Home Field Advantage - Mrgnjr - 04-01-2015 With the addition of the new Trap system, people with a Custom Battlefield should be able to lay down hidden traps in the area that will carry over in some way to the battlefield. This would add to the possibility of RP fights where someone planned the fight ahead of time and was able to prepare. Possibly make it an additional option like furniture so they can turn it off for normal fights. What I think the traps should do Bear Trap: Flat damage Skilled Bear Trap: Double damage of bear trap Croc Bear Trap: Flat damage + 2 duration immobilize Boar Bear Trap: Flat damage + Knockback like the Rogue Gust Trap skill Pit Trap: Takes away 2 Momentum to escape from it Skilled Pit Trap: As Pit Trap but more Momentum Cat Pit Trap: FP Damage and loses Momentum to get out of the pit Wyvern Pit Trap: As normal effect, + Momentum to get out of the pit Re: [SUG] Home Field Advantage - Sarinpa1 - 04-01-2015 Oh I like this idea alot. Ambushes would actualy be possible to be played out this way. I would perhaps give some sort of a chance for opponents to notice these traps, to add, some sort of mandatory spacing between them. |