[v.2.70f] - Grindylow Dysfunction - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v.2.70f] - Grindylow Dysfunction (/showthread.php?tid=9974) |
[v.2.70f] - Grindylow Dysfunction - Caboozles - 02-18-2023 The game asked me nicely to report this, so I will. No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before. RE: [v.2.70f] - Grindylow Dysfunction - Snake - 02-20-2023 Probably happens when you target the ground with it, or try to double tap a distant enemy that is in the middle of dying to an animation. RE: [v.2.70f] - Grindylow Dysfunction - Neus - 03-03-2023 Yeah, I'm curious if the skill might have fired at a weird moment, like if you tried to target an enemy that somehow was defeated. RE: [v.2.70f] - Grindylow Dysfunction - WaifuApple - 03-03-2023 This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy. RE: [v.2.70f] - Grindylow Dysfunction - Neus - 03-03-2023 I see, well as far as that goes, it's been corrected. If it happens again in other circumstances (after the update) please let me know. |