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[v.2.70f] - Grindylow Dysfunction - Printable Version

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+--- Thread: [v.2.70f] - Grindylow Dysfunction (/showthread.php?tid=9974)



[v.2.70f] - Grindylow Dysfunction - Caboozles - 02-18-2023

The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
[Image: bgc2woo.jpeg]


RE: [v.2.70f] - Grindylow Dysfunction - Snake - 02-20-2023

Probably happens when you target the ground with it, or try to double tap a distant enemy that is in the middle of dying to an animation.


RE: [v.2.70f] - Grindylow Dysfunction - Neus - 03-03-2023

Yeah, I'm curious if the skill might have fired at a weird moment, like if you tried to target an enemy that somehow was defeated.


RE: [v.2.70f] - Grindylow Dysfunction - WaifuApple - 03-03-2023

This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.


RE: [v.2.70f] - Grindylow Dysfunction - Neus - 03-03-2023

I see, well as far as that goes, it's been corrected. If it happens again in other circumstances (after the update) please let me know.