Search Results
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Thread: Player Count for Player Properties
Post: Player Count for Player Properties
Player Housing is a great way to create unique and diverse environments and flesh out the world and open up many new avenues of interactions - or at least they would be if it weren't for the fact that... |
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ValkyrieSkies |
Suggestions
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7 |
3,758 |
12-16-2019, 12:28 AM |
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Thread: Rifle and other gun sprites
Post: Rifle and other gun sprites
Here: https://www.neus-projects.net/viewtopic....438#p37735 |
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ValkyrieSkies |
Submissions
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0 |
2,393 |
11-30-2019, 10:59 PM |
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Thread: Enhanced profile!!
Post: Re: Enhanced profile!!
I kinda like the uniformity the current profile template provides as it generally prevents some of the illegible/eyerape tier profiles you'd find in Sbires, however different profile pics for differen... |
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ValkyrieSkies |
Suggestions
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9 |
3,478 |
10-07-2019, 09:31 AM |
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Thread: Stagnancy and the world of SL2
Post: Re: Stagnancy and the world of SL2
It's not about advancing the timeline or anything that grand though, it's just about making the world not feel like a lifeless dead husk beyond the players through a simple bit of ongoing flavour.
Ev... |
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ValkyrieSkies |
Suggestions
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8 |
3,760 |
10-01-2019, 05:19 PM |
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Thread: Stagnancy and the world of SL2
Post: Re: Stagnancy and the world of SL2
You're missing the entire point: A news agency made by a player could only ever report on what's happening amongst player characters which doesn't change anything - the world continues to be unchangin... |
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ValkyrieSkies |
Suggestions
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8 |
3,760 |
09-26-2019, 09:00 AM |
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Thread: Stagnancy and the world of SL2
Post: Stagnancy and the world of SL2
This is going to sound way more dramatic than it really is, but I want to discuss what I consider one of the biggest failings of SL2 as a setting; stagnancy.
In SL2, the primary interactions taken in... |
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ValkyrieSkies |
Suggestions
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8 |
3,760 |
09-25-2019, 10:03 AM |
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Thread: Guild QoL
Post: Re: Guild QoL
Speaking of Guild QoL,
PLEASE MOVE THE 'LEAVE GUILD' BUTTON SOMEWHERE OTHER THAN RIGHT BESIDE THE 'CLOSE WINDOW' BUTTON |
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ValkyrieSkies |
Suggestions
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5 |
2,424 |
09-24-2019, 09:33 AM |
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Thread: Let's add a basic Rifle!
Post: Re: Let's add a basic Rifle!
Nah, the whole point of Ranger is that it's THE bow class; it makes much more sense to have Arbalest offer more gun options instead, especially for launchers. |
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ValkyrieSkies |
Suggestions
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14 |
5,483 |
09-22-2019, 05:29 PM |
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Thread: Let's add a basic Rifle!
Post: Re: Let's add a basic Rifle!
One Overcharge is for use with any gun that only fires a single round, the picture just happens to be a shotgun.
As for the power thing, I don't think it's good design philosophy to let a weapon be d... |
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ValkyrieSkies |
Suggestions
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14 |
5,483 |
09-22-2019, 09:14 AM |
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Thread: Let's add a basic Rifle!
Post: Re: Let's add a basic Rifle!
While I was at it, I decided to do a few more sprites, including;
* Some different finishes for the basic rifle, i.e: Light wood, dark synthetic material, and redwood
* A scoped rifle which could be... |
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ValkyrieSkies |
Suggestions
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14 |
5,483 |
09-21-2019, 03:58 PM |
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Thread: Travelling Merchants: Why Furniture?
Post: Travelling Merchants: Why Furniture?
To cut right to the chase, I've always found it odd how the travelling merchants sell furniture of all things; it's an incredibly bulky stock that really lends itself more to a warehouse type of facil... |
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ValkyrieSkies |
Suggestions
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1 |
1,195 |
09-21-2019, 02:15 PM |
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Thread: Make Deadly Aim not shit
Post: Re: Make Deadly Aim not shit
In the current meta, getting a hit boost for multiple turns is already a fairly big deal though, I don't know if that's really necessary, however part of me wants to agree given that GUI/crit damage t... |
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ValkyrieSkies |
Balance Fu
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9 |
3,674 |
09-19-2019, 02:28 PM |
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Thread: Make Deadly Aim not shit
Post: Re: Make Deadly Aim not shit
Lolzytripd post_id=37693 time=1568832359 user_id=58 Wrote:Flat hit and a bonus to bow crit damage.
Arbalest is already gunphobic enough despite making them a class weapon, let's not exacerbate that fu... |
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ValkyrieSkies |
Balance Fu
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9 |
3,674 |
09-19-2019, 06:50 AM |
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Thread: Make Deadly Aim not shit
Post: Re: Make Deadly Aim not shit
Flat hit is what I meant, aye. |
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ValkyrieSkies |
Balance Fu
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9 |
3,674 |
09-18-2019, 12:20 PM |
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Thread: Make Deadly Aim not shit
Post: Make Deadly Aim not shit
This is brief but simple - Anyone who has Arbalest as a class probably has Skill well into the softcap, so the Skill increase granted by DA really does bugger all. Just make it grant some raw Hit% ins... |
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ValkyrieSkies |
Balance Fu
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9 |
3,674 |
09-18-2019, 12:10 PM |
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Thread: Let's add a basic Rifle!
Post: Re: Let's add a basic Rifle!
EenKogNeeto post_id=37678 time=1568758101 user_id=2034 Wrote:Passive Ability: Take Aim, unused momentum is converted to Hit at a rate of 1 to 10% hit at the end of the turn, until you take a shot.
Ac... |
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ValkyrieSkies |
Suggestions
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14 |
5,483 |
09-17-2019, 10:16 PM |
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Thread: Let's add a basic Rifle!
Post: Let's add a basic Rifle!
Rifles are perhaps the earliest form of gun to ever exist, and even to this day they remain the core design for the vast majority of firearms to this day.
And yet we lack just a plain ol' rifle in th... |
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ValkyrieSkies |
Suggestions
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14 |
5,483 |
09-17-2019, 09:42 PM |
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Thread: Skiddadle Skeddoodle, you're a Tornoodle.
Post: Re: Skiddadle Skeddoodle, you're a Tornoodle.
Just make it cast Wind Slasher instead, that way you still get the thematic sword slash that cuts through the air while dropping how ridiculous Vydel was. |
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ValkyrieSkies |
Balance Fu
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44 |
15,851 |
06-24-2019, 12:53 PM |
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Thread: [REWORK] Player Complaints (Policy & Handling)
Post: Re: [REWORK] Player Complaints (Policy & Handling)
I've always liked the SS13 model of an administrative sub-forum with sub-forums for:
Ban Appeals (with a sub-forum for closed appeals)
Ban Requests (for formally reporting major transgressions)
Play... |
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ValkyrieSkies |
Suggestions
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16 |
9,242 |
06-12-2019, 12:00 PM |
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Thread: Let us rename our characters.
Post: Re: Let us rename our characters.
I think the Grindy boys at Ephemeral proved exactly how this can be abused. |
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ValkyrieSkies |
Suggestions
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7 |
3,271 |
06-10-2019, 10:26 AM |
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Thread: EXP discussion
Post: Re: EXP discussion
A lot of monsters are already fairly lethal, e.g: Wings of Fire & Grindylow, the real issue is just that exp gain from monsters is so fucking low it takes mountains of tedious fights to level ... |
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ValkyrieSkies |
Balance Fu
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14 |
5,102 |
06-09-2019, 09:31 AM |
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Thread: End PVP battle in BDP= +1 Monster
Post: Re: End PVP battle in BDP= +1 Monster
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ValkyrieSkies |
Bug Reports
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15 |
5,705 |
06-07-2019, 01:58 PM |
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Thread: When to Evoker if I am just a Mage?
Post: Re: When to Evoker if I am just a Mage?
Evoker is a fine and solid class with good passives, good damage, and a very strong foundation of spells. The only criticism I have is that it could do with more invocations. |
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ValkyrieSkies |
Balance Fu
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9 |
3,865 |
05-18-2019, 04:20 PM |
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Thread: Lets Discuss With the Three New Races With Our Own Opinions Today!
Post: Re: Lets Discuss With the Three New Races With Our...
Not a lot of criticism so I'll shoot some of mine for the sake of discourse;
The Omina seem entirely unnecessary and could have just been implemented via an additional trait for Redtails or Grimalkin... |
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ValkyrieSkies |
General Discussion
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8 |
4,720 |
05-18-2019, 03:00 PM |
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Thread: Hit rates - Diminishing returns
Post: Re: Hit rates - Diminishing returns
Tbh just make a 5% minimum hit chance and 95% chance maximum (or 10/90), that way it's impossible to be totally screwed with a -37% hit chance. |
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ValkyrieSkies |
Suggestions
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3 |
2,053 |
03-14-2019, 05:10 PM |