Search Results
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Thread: High Speed Divine Enchanting
Post: RE: High Speed Divine Enchanting
I make it viable in Event Mobs, that's about it. |
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Snake |
Balance Fu
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4 |
188 |
04-20-2024, 11:04 PM |
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Thread: Prayers And Power
Post: RE: Prayers And Power
Salamandra: *burps*
*301 Critical Fire damage* |
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Snake |
Balance Fu
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9 |
409 |
04-20-2024, 11:04 PM |
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Thread: Evocation Admixture
Post: RE: Evocation Admixture
Not a problem but might be annoying to code, Scrolls were likely made the way they were to make it simpler on the boss man. I'd support this idea being tied to Scrolls, and make Scrolls more modular i... |
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Snake |
Balance Fu
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8 |
385 |
04-20-2024, 11:03 PM |
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Thread: Quickness
Post: RE: Quickness
Movement becoming Teleport would throw off a lot of people but at the same time would make PvE faster. Maybe to make it so it doesn't take away Sonic Speed's shine, it would only work once as you buff... |
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Snake |
Balance Fu
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5 |
215 |
04-20-2024, 11:00 PM |
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Thread: New Prop: Suspicious Bush
Post: RE: New Prop: Suspicious Bush
10/10, give us more stuff to toast Patrions on! |
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Snake |
Suggestions
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4 |
121 |
04-20-2024, 10:58 PM |
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Thread: Confusion is confusing
Post: RE: Confusion is confusing
Take #2 for Confusion should be making its duration go down every time an offensive skill or spell deals damage to an ally. |
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Snake |
Balance Fu
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12 |
425 |
04-20-2024, 10:49 PM |
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Thread: Fire Elemental and Wind Elemental
Post: RE: Fire Elemental and Wind Elemental
Yeah, and it buffs them a bit on top of it, which is a little welcome for mobs intended to be made for summoning rather than be used for their passives. |
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Snake |
Balance Fu
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2 |
93 |
04-20-2024, 10:47 PM |
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Thread: Earthbound Pog(n't)
Post: RE: Earthbound Pog(n't)
It's a dated skill, that's what it is.
What could be funny is if this made so every round start you and all enemies gained Emergency Evasion for 1 attack. |
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Snake |
Balance Fu
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8 |
312 |
04-20-2024, 10:45 PM |
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Thread: Invigoration
Post: RE: Invigoration
+LV SWA/FP Regeneration, to keep up with the "Invigoration" theme of the skill.
Maximum Rank is 3.
Base LV is 2. |
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Snake |
Balance Fu
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9 |
269 |
04-20-2024, 09:16 PM |
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Thread: Characters of a greater fortune
Post: RE: Characters of a greater fortune
Sometimes you have to play around the game's limitations, not around how roleplay dictates how strong you are. |
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Snake |
General Discussion
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19 |
652 |
04-20-2024, 09:11 PM |
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Thread: 1 hit evade buffs rework
Post: RE: 1 hit evade buffs rework
Things that increase evade for 1 attack should make it so those become forced glancing blows, I agree. Even with Heavy Armor, tbh. |
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Snake |
Balance Fu
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12 |
461 |
04-14-2024, 04:18 PM |
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Thread: trap limits
Post: RE: trap limits
I'd wanna see some of those Excel effects become protection ignoring rather than evade ignoring. |
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Snake |
Balance Fu
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12 |
404 |
04-14-2024, 04:17 PM |
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Thread: Sayakensa in 2024
Post: RE: Sayakensa in 2024
is the class kensei? asking for a friend |
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Snake |
Balance Fu
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6 |
213 |
04-02-2024, 09:27 PM |
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Thread: Trait : Undeniable Crackhead
Post: RE: Trait : Undeniable Crackhead
chat what did he mean by this |
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Snake |
Suggestions
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5 |
284 |
04-02-2024, 09:24 PM |
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Thread: Legend Authoring for Aptitude in Aspect.
Post: RE: Legend Authoring for Aptitude in Aspect.
I'd like this solely for symmetry's sake but, many races have 0 on APT, so it can end up worthless. |
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Snake |
Suggestions
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4 |
173 |
04-02-2024, 09:24 PM |
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Thread: Remove Cursed Blood from the videogame
Post: RE: Remove Cursed Blood from the videogame
It should be changed to just reduce your Status Resistance by 25% and grant you a skill that lets you interact with the concept of an accursed bloodline, like for example:
Quote:Blood Sacrifice
3M, 1... |
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Snake |
Suggestions
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2 |
128 |
04-02-2024, 09:22 PM |
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Thread: [v2.85] Ryemei can be reflected.
Post: [v2.85] Ryemei can be reflected.
Ryemei can still be reflected as if it is considered a projectile by effects such as Spirit Mirror, despite being changed on its rework. |
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Snake |
Bug Reports
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1 |
100 |
03-25-2024, 07:21 PM |
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Thread: Public Crafting
Post: RE: Public Crafting
Would be nifty if we got items that let us act like an inn or repair service too. |
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Snake |
Quality-of-Life (QoL)
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5 |
421 |
03-24-2024, 01:12 PM |
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Thread: Redtail Spirits
Post: RE: Redtail Spirits
A text prompt once the 'dice is cast' so to say can be enough, on round start or on using the dice skills. |
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Snake |
Quality-of-Life (QoL)
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1 |
81 |
03-24-2024, 01:10 PM |
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Thread: Miragewalk in 2024
Post: RE: Miragewalk in 2024
Yeah, non-dodge class dodges kind of need the help there. |
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Snake |
Balance Fu
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8 |
342 |
03-23-2024, 02:32 AM |
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Thread: Chaos Dice - Gacha Edition
Post: RE: Chaos Dice - Gacha Edition
This would be super cool. |
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Snake |
Balance Fu
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8 |
370 |
03-22-2024, 01:33 AM |
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Thread: Earthbound Pog(n't)
Post: RE: Earthbound Pog(n't)
Yeah. It kind of ruins all the planning we eventmins carefully do to make the mobs actually chain up their intended behaviors.
Earthbound Fog is too godmoddy in events, or in general. |
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Snake |
Balance Fu
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8 |
312 |
03-22-2024, 01:32 AM |
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Thread: Skip no longer swapping turn order next turn.
Post: RE: Skip no longer swapping turn order next turn.
It shouldn't be conditional, that's the only way it can be fixed.
Set it, then alternate it, and period. It should not be dynamically changed. |
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Snake |
Suggestions
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3 |
201 |
03-22-2024, 01:24 AM |
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Thread: Destiny
Post: RE: Destiny
Stop torturing newplayers! Make it free! |
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Snake |
Quality-of-Life (QoL)
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11 |
299 |
03-19-2024, 08:29 PM |
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Thread: Fortune Vacuum Polishment
Post: Fortune Vacuum Polishment
Quote:Fortune Vacuum
Passive
Target: N/A
Omina drain luck from those around them. At the start of every round, all enemies apply or power up Luck Drain LV 1, 2 rounds, and you gain 1 Unluck for each.... |
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Snake |
Suggestions
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0 |
83 |
03-16-2024, 06:39 PM |