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Post Author Forum Replies Views Posted [asc]
    Thread: Tarnell Power
Post: Tarnell Power

[strike]Tarnell does not seem to display power on examination and with testing, it's a bit difficult to figure out, but I don't believe it's factoring in it's power at all. Just the scaling.[/strike] ...
iDarkCara
iDarkCara
Bug Reports 1 1,305 02-16-2019, 07:59 AM
    Thread: Spell Snatch
Post: Spell Snatch

In fixing Snatch Spell, you appear to have broken Spell Snatch. Currently you cannot steal any spells and get no notification of anything. Debug or otherwise. 1) Use Spell Snatch on target 2) You...
iDarkCara
iDarkCara
Bug Reports 11 5,625 07-14-2016, 12:20 AM
    Thread: Mysterious Toggle
Post: Mysterious Toggle

Would it be problematic in balance, mechanics, or game sense to get a toggle for Mysterious? The spell thief passive.
iDarkCara
iDarkCara
Suggestions 8 4,223 07-13-2016, 07:14 PM
    Thread: Total Shade
Post: Re: Total Shade

Sorry to bump this again. It's still doing one part of the bug. Namely it seems you can place the shades on top of you and cause the shade to overlap...so you can effectively hit 2 shades and miss t...
iDarkCara
iDarkCara
Bug Reports 7 5,051 07-06-2016, 07:41 AM
    Thread: Badges & Arrows
Post: Badges & Arrows

Reference topic http://neus-projects.net/viewtopic.php?f...ows#p10658 With the reckoning and such. Could we possibly get another look at the interactions between physical things and the badges? Whi...
iDarkCara
iDarkCara
Balance Fu 0 1,504 07-06-2016, 07:31 AM
    Thread: Total Shade
Post: Re: Total Shade

This is still happening. Do not know if it's a bug or suppose to.
iDarkCara
iDarkCara
Bug Reports 7 5,051 06-23-2016, 07:28 AM
    Thread: Request: Stat formula clarification
Post: Request: Stat formula clarification

Hello, I started to work on a google sheet to reflect the current in-game stat system so I can see real time changes without having to start a new character or eat a fruit just to see things and how...
iDarkCara
iDarkCara
General Discussion 0 1,941 06-22-2016, 05:29 AM
    Thread: Blood scent
Post: Re: Blood scent

I'd rather have it lowered to 15% of missing hp than a flat rate. Reason being @ 350hp with flat scale, you have +50 to hit if they had 700 hp. Currently, that would put it at 87.5 hit. @ 15% it'd...
iDarkCara
iDarkCara
Balance Fu 5 3,381 06-21-2016, 01:28 AM
    Thread: The Great Reckoning
Post: Re: The Great Reckoning

"[url=http://neus-projects.net/viewtopic.php?p=13954#p13954 Wrote:aquadragon97 » Fri May 27, 2016 12:54 am[/url]"]"[url=http://www.neus-projects.net/viewtopic.php?p=13949#p1...
iDarkCara
iDarkCara
Balance Fu 48 41,005 05-28-2016, 01:09 AM
    Thread: I am impervious to magic!
Post: Re: I am impervious to magic!

"[url=http://neus-projects.net/viewtopic.php?p=13841#p13841 Wrote:Raigen.Convict » Tue May 17, 2016 10:07 pm[/url]"]... This is the hardest counter I can think of to like 90% of youk...
iDarkCara
iDarkCara
Balance Fu 8 4,856 05-18-2016, 12:46 AM
    Thread: One shot overwhelm
Post: Re: One shot overwhelm

I would also agree with the first post. Shotguns need their love. A weapon chargeable to 150% @ 7 range with over 30% base crit, does not. Jackhammer I don't have an opinion on. While I see the cas...
iDarkCara
iDarkCara
Balance Fu 19 10,467 05-17-2016, 06:46 PM
    Thread: Debug Tab
Post: Re: Debug Tab

Or just make it on when player-debug is on.
iDarkCara
iDarkCara
Suggestions 2 1,694 05-11-2016, 10:36 PM
    Thread: Debug Tab
Post: Debug Tab

After trying to locate bricks of debugging code, I realized how hard it was when the chat kept scrolling up. Could we get a tab specifically filtered for debugs?
iDarkCara
iDarkCara
Suggestions 2 1,694 05-11-2016, 09:13 PM
    Thread: Total Shade
Post: Re: Total Shade

I think this was actually addressed with update b, but when you view the real person, you get this: [Image: http://puu.sh/oOpqU/2fd5753b44.png] where the forecast is mirrored over (poorly). Another ...
iDarkCara
iDarkCara
Bug Reports 7 5,051 05-11-2016, 08:45 PM
    Thread: Shades On...
Post: Re: Shades On...

The problem is ranged weaponry and aoe style stuff. They can easily see it, when in my opinion, they shouldn't be able to tell the difference at range. Perhaps if you could 'mimic' the forecast but to...
iDarkCara
iDarkCara
Balance Fu 4 3,355 05-11-2016, 07:52 AM
    Thread: Movement's the Pits
Post: Re: Movement's the Pits

Same thing happening here. Seems like anything that stops your movement causes it. http://neus-projects.net/viewtopic.php?f=9&t=2733
iDarkCara
iDarkCara
Bug Reports 2 1,836 05-10-2016, 02:17 AM
    Thread: Movement + Entangle Trap
Post: Re: Movement + Entangle Trap

If you trigger entangle trap, such as walking forward, triggering the trap and being stopped in place. You are then unable to move from there on until you relog. Trying to move will 'root' you into pl...
iDarkCara
iDarkCara
Bug Reports 4 2,091 05-10-2016, 12:31 AM
    Thread: Movement + Entangle Trap
Post: Movement + Entangle Trap

Entangle Trap prevents movement if you trigger it altogether until you log out.
iDarkCara
iDarkCara
Bug Reports 4 2,091 05-09-2016, 09:11 PM
    Thread: Lore Questions: April (2016)
Post: Re: Lore Questions: April (2016)

I realize this is technically late, but since this hasn't been answered yet-- Would having an Isespian Charms (or other forms of earth res materials) impact the durability of an illusion or is Isesp...
iDarkCara
iDarkCara
Lore Questions 16 14,877 05-02-2016, 06:10 PM
    Thread: Sparring Mode
Post: Re: Sparring Mode

In an effort to find a middle ground between flesh wounds and CM Overload 'it was just a a spark'. I'd support this if only to further clarify intent in PvP as well.
iDarkCara
iDarkCara
Suggestions 17 8,101 04-26-2016, 06:20 PM
    Thread: Lead Storm - Jackhammer
Post: Lead Storm - Jackhammer

Lead Storm is still usable despite not having a qualified gun equipped. It does not function at all, but it still takes away 3m. Further more ambidexterity will also allow it to be used as well (an...
iDarkCara
iDarkCara
Bug Reports 1 1,686 04-25-2016, 08:51 PM
    Thread: Bank Storage Oranigzation
Post: Re: Bank Storage Oranigzation

Seeing as it's been over a year since I suggested this, I wanted to bump this again. I'm not sure if this is hard to do or what, but I'd love to see this if only for the encumbrance factor.
iDarkCara
iDarkCara
Suggestions 4 2,604 04-20-2016, 04:56 AM
    Thread: Lore Questions: April (2016)
Post: Re: Lore Questions: April (2016)

How well known are the Celestial Gods and do they have an impact on the land as we know it or are they more of a mythology-like role where they were just sort of named but have no actual impact? Fur...
iDarkCara
iDarkCara
Lore Questions 16 14,877 04-20-2016, 04:29 AM
    Thread: Eviters Lawbreaker
Post: Re: Eviters Lawbreaker

Lawbreaker is breaking the law with soldier skills exclusive (as it should I suppose). Though I would wonder if you're not using a sword/axe/bow/spear and you're using a weapon such as a gun for madc...
iDarkCara
iDarkCara
Bug Reports 7 3,885 04-19-2016, 04:48 PM
    Thread: Unbreak-down-able flowers.
Post: Unbreak-down-able flowers.

"[url=http://neus-projects.net/viewtopic.php?p=13079#p13079 Wrote:Exxy » Tue Apr 12, 2016 1:38 am[/url]"][strike]I guess I found the next PvP Meta. Armour made from paintings![/strik...
iDarkCara
iDarkCara
Bug Reports 1 1,619 04-19-2016, 01:03 AM
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