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Thread: Tarnell Power
Post: Tarnell Power
[strike]Tarnell does not seem to display power on examination and with testing, it's a bit difficult to figure out, but I don't believe it's factoring in it's power at all. Just the scaling.[/strike] ... |
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iDarkCara |
Bug Reports
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1 |
1,305 |
02-16-2019, 07:59 AM |
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Thread: Spell Snatch
Post: Spell Snatch
In fixing Snatch Spell, you appear to have broken Spell Snatch.
Currently you cannot steal any spells and get no notification of anything. Debug or otherwise.
1) Use Spell Snatch on target
2) You... |
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iDarkCara |
Bug Reports
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11 |
5,625 |
07-14-2016, 12:20 AM |
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Thread: Mysterious Toggle
Post: Mysterious Toggle
Would it be problematic in balance, mechanics, or game sense to get a toggle for Mysterious? The spell thief passive. |
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iDarkCara |
Suggestions
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8 |
4,223 |
07-13-2016, 07:14 PM |
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Thread: Total Shade
Post: Re: Total Shade
Sorry to bump this again. It's still doing one part of the bug.
Namely it seems you can place the shades on top of you and cause the shade to overlap...so you can effectively hit 2 shades and miss t... |
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iDarkCara |
Bug Reports
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7 |
5,051 |
07-06-2016, 07:41 AM |
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Thread: Badges & Arrows
Post: Badges & Arrows
Reference topic http://neus-projects.net/viewtopic.php?f...ows#p10658
With the reckoning and such. Could we possibly get another look at the interactions between physical things and the badges? Whi... |
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iDarkCara |
Balance Fu
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0 |
1,504 |
07-06-2016, 07:31 AM |
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Thread: Total Shade
Post: Re: Total Shade
This is still happening. Do not know if it's a bug or suppose to. |
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iDarkCara |
Bug Reports
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7 |
5,051 |
06-23-2016, 07:28 AM |
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Thread: Request: Stat formula clarification
Post: Request: Stat formula clarification
Hello,
I started to work on a google sheet to reflect the current in-game stat system so I can see real time changes without having to start a new character or eat a fruit just to see things and how... |
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iDarkCara |
General Discussion
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0 |
1,941 |
06-22-2016, 05:29 AM |
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Thread: Blood scent
Post: Re: Blood scent
I'd rather have it lowered to 15% of missing hp than a flat rate.
Reason being @ 350hp with flat scale, you have +50 to hit if they had 700 hp.
Currently, that would put it at 87.5 hit.
@ 15% it'd... |
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iDarkCara |
Balance Fu
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5 |
3,381 |
06-21-2016, 01:28 AM |
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Thread: The Great Reckoning
Post: Re: The Great Reckoning
"[url=http://neus-projects.net/viewtopic.php?p=13954#p13954 Wrote:aquadragon97 » Fri May 27, 2016 12:54 am[/url]"]"[url=http://www.neus-projects.net/viewtopic.php?p=13949#p1... |
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iDarkCara |
Balance Fu
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48 |
41,005 |
05-28-2016, 01:09 AM |
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Thread: I am impervious to magic!
Post: Re: I am impervious to magic!
"[url=http://neus-projects.net/viewtopic.php?p=13841#p13841 Wrote:Raigen.Convict » Tue May 17, 2016 10:07 pm[/url]"]... This is the hardest counter I can think of to like 90% of youk... |
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iDarkCara |
Balance Fu
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8 |
4,856 |
05-18-2016, 12:46 AM |
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Thread: One shot overwhelm
Post: Re: One shot overwhelm
I would also agree with the first post. Shotguns need their love. A weapon chargeable to 150% @ 7 range with over 30% base crit, does not. Jackhammer I don't have an opinion on.
While I see the cas... |
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iDarkCara |
Balance Fu
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19 |
10,467 |
05-17-2016, 06:46 PM |
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Thread: Debug Tab
Post: Re: Debug Tab
Or just make it on when player-debug is on. |
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iDarkCara |
Suggestions
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2 |
1,694 |
05-11-2016, 10:36 PM |
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Thread: Debug Tab
Post: Debug Tab
After trying to locate bricks of debugging code, I realized how hard it was when the chat kept scrolling up. Could we get a tab specifically filtered for debugs? |
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iDarkCara |
Suggestions
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2 |
1,694 |
05-11-2016, 09:13 PM |
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Thread: Total Shade
Post: Re: Total Shade
I think this was actually addressed with update b, but when you view the real person, you get this: [Image: http://puu.sh/oOpqU/2fd5753b44.png] where the forecast is mirrored over (poorly).
Another ... |
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iDarkCara |
Bug Reports
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7 |
5,051 |
05-11-2016, 08:45 PM |
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Thread: Shades On...
Post: Re: Shades On...
The problem is ranged weaponry and aoe style stuff. They can easily see it, when in my opinion, they shouldn't be able to tell the difference at range. Perhaps if you could 'mimic' the forecast but to... |
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iDarkCara |
Balance Fu
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4 |
3,355 |
05-11-2016, 07:52 AM |
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Thread: Movement's the Pits
Post: Re: Movement's the Pits
Same thing happening here. Seems like anything that stops your movement causes it. http://neus-projects.net/viewtopic.php?f=9&t=2733 |
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iDarkCara |
Bug Reports
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2 |
1,836 |
05-10-2016, 02:17 AM |
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Thread: Movement + Entangle Trap
Post: Re: Movement + Entangle Trap
If you trigger entangle trap, such as walking forward, triggering the trap and being stopped in place. You are then unable to move from there on until you relog. Trying to move will 'root' you into pl... |
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iDarkCara |
Bug Reports
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4 |
2,091 |
05-10-2016, 12:31 AM |
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Thread: Movement + Entangle Trap
Post: Movement + Entangle Trap
Entangle Trap prevents movement if you trigger it altogether until you log out. |
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iDarkCara |
Bug Reports
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4 |
2,091 |
05-09-2016, 09:11 PM |
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Thread: Lore Questions: April (2016)
Post: Re: Lore Questions: April (2016)
I realize this is technically late, but since this hasn't been answered yet--
Would having an Isespian Charms (or other forms of earth res materials) impact the durability of an illusion or is Isesp... |
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iDarkCara |
Lore Questions
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16 |
14,877 |
05-02-2016, 06:10 PM |
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Thread: Sparring Mode
Post: Re: Sparring Mode
In an effort to find a middle ground between flesh wounds and CM Overload 'it was just a a spark'. I'd support this if only to further clarify intent in PvP as well. |
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iDarkCara |
Suggestions
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17 |
8,101 |
04-26-2016, 06:20 PM |
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Thread: Lead Storm - Jackhammer
Post: Lead Storm - Jackhammer
Lead Storm is still usable despite not having a qualified gun equipped. It does not function at all, but it still takes away 3m.
Further more ambidexterity will also allow it to be used as well (an... |
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iDarkCara |
Bug Reports
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1 |
1,686 |
04-25-2016, 08:51 PM |
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Thread: Bank Storage Oranigzation
Post: Re: Bank Storage Oranigzation
Seeing as it's been over a year since I suggested this, I wanted to bump this again. I'm not sure if this is hard to do or what, but I'd love to see this if only for the encumbrance factor. |
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iDarkCara |
Suggestions
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4 |
2,604 |
04-20-2016, 04:56 AM |
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Thread: Lore Questions: April (2016)
Post: Re: Lore Questions: April (2016)
How well known are the Celestial Gods and do they have an impact on the land as we know it or are they more of a mythology-like role where they were just sort of named but have no actual impact?
Fur... |
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iDarkCara |
Lore Questions
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16 |
14,877 |
04-20-2016, 04:29 AM |
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Thread: Eviters Lawbreaker
Post: Re: Eviters Lawbreaker
Lawbreaker is breaking the law with soldier skills exclusive (as it should I suppose). Though I would wonder if you're not using a sword/axe/bow/spear and you're using a weapon such as a gun for madc... |
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iDarkCara |
Bug Reports
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7 |
3,885 |
04-19-2016, 04:48 PM |
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Thread: Unbreak-down-able flowers.
Post: Unbreak-down-able flowers.
"[url=http://neus-projects.net/viewtopic.php?p=13079#p13079 Wrote:Exxy » Tue Apr 12, 2016 1:38 am[/url]"][strike]I guess I found the next PvP Meta. Armour made from paintings![/strik... |
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iDarkCara |
Bug Reports
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1 |
1,619 |
04-19-2016, 01:03 AM |