Search Results
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Thread: Characters of a greater fortune
Post: RE: Characters of a greater fortune
I also don't like applying for 'just' increased levels. BUT for entirely different reasons; having characters go up to level 70 and like won't be able to mend the dissonance between narrative and mech... |
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Miller |
General Discussion
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19 |
642 |
04-19-2024, 10:05 AM |
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Thread: trap limits
Post: RE: trap limits
I think the simplest solution for Hand Trigger in particular is to just reduce the amount of traps/bombs it affects and have it prioritize the last ones placed. One trap/bomb per Excel Charge sounds f... |
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Miller |
Balance Fu
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12 |
403 |
04-17-2024, 02:43 PM |
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Thread: 1 hit evade buffs rework
Post: RE: 1 hit evade buffs rework
(04-10-2024, 06:07 AM)Shujin Wrote: One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them t... |
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Miller |
Balance Fu
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12 |
457 |
04-14-2024, 09:22 PM |
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Thread: Korvara Immersive 'Fast' Travel - Carts & Boats
Post: RE: Korvara Immersive 'Fast' Travel - Carts & Boat...
(04-12-2024, 06:19 AM)Poruku Wrote: Man, why would we cater the worldbuilding around some mechanical stuff? Putting instant teleports would ruin Korvara. Caravans would improve the world's feel and ... |
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Miller |
Suggestions
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11 |
416 |
04-12-2024, 08:24 PM |
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Thread: Trait : Undeniable Crackhead
Post: RE: Trait : Undeniable Crackhead
finally
the ghost/dh buff I needed |
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Miller |
Suggestions
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5 |
282 |
03-21-2024, 07:19 PM |
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Thread: Grinding Sucks (Korvara)
Post: RE: Grinding Sucks (Korvara)
(03-05-2024, 12:45 AM)Kiyo Takamine Wrote: Being able to solo dungeons would fix what you're referencing. So having some dungeons like that somewhere in Korvara would help. Think of how you can do t... |
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Miller |
General Discussion
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22 |
1,268 |
03-05-2024, 01:41 AM |
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Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait
Echoing what appears to be common sentiment here but; I'm all for traits that represent the character mechanically but when there's a strict BENEFIT to a trait meant to represent you only have one han... |
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Miller |
General Discussion
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31 |
1,930 |
03-03-2024, 01:42 PM |
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Thread: Bodyguard Thread #2
Post: RE: Bodyguard Thread #2
Yeah the issue was never with heavy armor, the crux of the issue is how armor was adjusted to be after everything when DEF/RES was changed to be 0.9 per point instead of 1 per point which made people ... |
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Miller |
Balance Fu
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8 |
439 |
03-02-2024, 03:31 PM |
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Thread: Bodyguard Thread #2
Post: RE: Bodyguard Thread #2
Body Guard needs a pretty hefty hit yeah, it should be 30~35% DR considering how it applies or be reworked into an effect that can be played around. It's a no brainer and outclasses even Akmedis as a ... |
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Miller |
Balance Fu
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8 |
439 |
02-29-2024, 09:25 PM |
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Thread: [Tool] SL2 Reckoning Calculator
Post: RE: [Tool] SL2 Reckoning Calculator
[Image: https://images2.imgbox.com/97/b4/b3fyEERC_o.png]
this is the worst thing I've ever produced
calc soon |
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Miller |
Builds
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26 |
14,516 |
02-18-2024, 03:42 PM |
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Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts
(02-16-2024, 10:38 PM)Snake Wrote: 15% of 60 is 13-14?
But yeah, no. If a REWORK is possible, I'd gun for it too. There's a reason why this is in Balance-Fu rather than Suggestions. I take it this ... |
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Miller |
Balance Fu
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12 |
594 |
02-17-2024, 12:46 AM |
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Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts
(02-16-2024, 04:32 PM)Snake Wrote: This generally contributes to only 3-9 SWA at best, is what I'm saying. 15% of a full 60 Scaled STR is a feasible 9 SWA, bros.
9 SWA.
Two-Handed is 20 SWA and c... |
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Miller |
Balance Fu
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12 |
594 |
02-16-2024, 05:46 PM |
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Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts
(02-15-2024, 04:54 AM)Ray2064 Wrote: I don't think anyone would willingly ever give flamelit to their weapon, tbh. It'd turn the trait from handy to outright detrimental except on some niche stuff. ... |
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Miller |
Balance Fu
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12 |
594 |
02-15-2024, 07:01 AM |
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Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts
Just rework it to give basic scaling weapons with a different main stat the flamelit attribute. (-30% Main, +40% STR) and reduce the talent cost.
It seriously shouldn't be a 15% scaling boost that pe... |
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Miller |
Balance Fu
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12 |
594 |
02-14-2024, 10:14 PM |
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Thread: Buffing Melee Weapon Crit Damage
Post: RE: Buffing Melee Weapon Crit Damage
(02-14-2024, 01:18 AM)Autumn Wrote: Regarding this though, does not dropping the GUI tax to do damage achieve kind of the same result?
I feel as though LUC could use 1.5 Crit per point instead of... |
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Miller |
Balance Fu
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11 |
510 |
02-14-2024, 10:14 AM |
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Thread: Buffing Melee Weapon Crit Damage
Post: RE: Buffing Melee Weapon Crit Damage
(02-13-2024, 04:43 PM)Poruku Wrote: Critical damage does have diminishing returns, being an additive multiplier.
Going from 10% crit damage to 30% crit damage is not a 20% increase in damage, it's ... |
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Miller |
Balance Fu
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11 |
510 |
02-13-2024, 06:11 PM |
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Thread: Buffing Melee Weapon Crit Damage
Post: RE: Buffing Melee Weapon Crit Damage
(02-12-2024, 08:43 PM)Autumn Wrote: I try to always build for having "Enough" damage, and while raising the general damage of these weapons will increase what "Enough" could be, I also think that th... |
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Miller |
Balance Fu
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11 |
510 |
02-13-2024, 02:07 PM |
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Thread: Buffing Melee Weapon Crit Damage
Post: RE: Buffing Melee Weapon Crit Damage
I have no problems with raising weapon critical damage to be roughly equal but this thread is phrased as if this will make STR crit builds outside of axes more comfortable with their stats when that h... |
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Miller |
Balance Fu
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11 |
510 |
02-12-2024, 12:06 PM |
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Thread: Tips, Tricks, and Code Snippets - A Profile Beautifying thread
Post: RE: Tips, Tricks, and Code Snippets - A Profile Be...
Code:.tabs,.char_name,.guild_name,.guild_rank{-dm-text-outline: 1px #000 square; vertical-align:middle;}
.tabs,.char_name{text-align:center;}
.guild_name,.guild_rank{font:Constantia;}
.guild_name,.cha... |
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Miller |
Guides
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9 |
14,812 |
02-01-2024, 10:56 AM |
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Thread: Weaponry Changes
Post: RE: Weaponry Changes
I'd honestly rather have the trait be reworked than everyone dying to have it be more usable for x or y weapon type. It already kinda' goes against the intent of the skill to use it as a SWA boost ins... |
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Miller |
Balance Fu
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7 |
382 |
01-10-2024, 12:38 AM |
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Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates
Luck/Item Drop Boosts only affects if a drop even drops in the first place and it's party wide. There's no individual calculation for each party member, otherwise we'd be seeing a lot more 10*s.
(ie: ... |
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Miller |
Balance Fu
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12 |
684 |
01-09-2024, 01:46 PM |
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Thread: Desperado Stance and Combination Fighter
Post: RE: Desperado Stance and Combination Fighter
I use a melee weapon/firearm myself and I can safely say; you kinda don't have much SWA on either if you're trying to balance both so I don't see the logic entirely. Nitrogen Drop has plenty of synerg... |
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Miller |
Balance Fu
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2 |
216 |
12-23-2023, 06:43 PM |
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Thread: Pain Proof
Post: RE: Pain Proof
(12-22-2023, 11:51 PM)Autumn Wrote: I have to agree with Miller, while I do think Painproof really does need more use cases, it's current use case is actually incredibly powerful, delaying a turn be... |
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Miller |
Balance Fu
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16 |
982 |
12-23-2023, 02:15 AM |
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Thread: Pain Proof
Post: RE: Pain Proof
(12-22-2023, 08:28 PM)Senna Wrote: I'm pretty sure we're all on the same page when it comes to the HP cost being lower or removed. Ofc, like I mentioned, if we are going to lower/remove the cost, gi... |
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Miller |
Balance Fu
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16 |
982 |
12-22-2023, 09:06 PM |
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Thread: Pain Proof
Post: RE: Pain Proof
(12-21-2023, 05:02 PM)Poruku Wrote: I am pretty sure rank 4 painproof does not provide a stronger buff
Before
System: * Initial Damage: 126 Slash Physical, flags: , sk: null, wep: Scareclaw / /obj/i... |
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Miller |
Balance Fu
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16 |
982 |
12-22-2023, 10:47 AM |