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Post Author Forum Replies Views Posted [asc]
    Thread: More elemental resistance materials
Post: More elemental resistance materials

The title. Especially talking about an earth-resist cloth item. Please. Please, god.
Mr.SmileGod
Mr.SmileGod
Suggestions 0 612 10-23-2021, 01:03 AM
    Thread: Area of Effect vs Single Target
Post: RE: Area of Effect vs Single Target

Make it something like -10% per enemy hit past the first, for all enemies-- down to a minimum of 60%. So 2 enemies would be 90%, 3 at 80%, etc.
Mr.SmileGod
Mr.SmileGod
Balance Fu 13 3,417 09-20-2021, 04:41 AM
    Thread: Weapon Part Event Rewards
Post: RE: Weapon Part Event Rewards

I get the concern, but I have to whole-heartedly disagree. First off, 'RP traits' that are apped for are cool and all (I've apped and been accepted for one, myself) but they simply do not mesh well wi...
Mr.SmileGod
Mr.SmileGod
Suggestions 6 1,466 09-11-2021, 06:34 PM
    Thread: Weapon Part Event Rewards
Post: Weapon Part Event Rewards

I can already see the controversy surrounding this idea, and I haven't even posted it yet. But here I go anyway. I don't know what has and has not been tried in regards to rewarding players for RP an...
Mr.SmileGod
Mr.SmileGod
Suggestions 6 1,466 09-11-2021, 05:03 PM
    Thread: Boxer Woes
Post: RE: Boxer Woes

I'm of the opinion that the biggest screw-up in the concept of geist is that the guessing part isn't so much guessing as it is a 'oh, they only do targeted skills? die.' I think geist's current mecha...
Mr.SmileGod
Mr.SmileGod
Balance Fu 3 1,265 09-10-2021, 01:44 PM
    Thread: Ow my ears (Bellringer thread)
Post: RE: Ow my ears (Bellringer thread)

I also feel compelled to share my experience of trying to save someone new to the game from the necromancer boss fight. They didn't kill the bellringer, and I didn't realize how long it had been. I jo...
Mr.SmileGod
Mr.SmileGod
Balance Fu 4 1,473 08-31-2021, 02:14 AM
    Thread: LUC needs an extra boon
Post: RE: LUC needs an extra boon

I semi-regularly already fight people who reach 180 status resist, with 200ish being the effective inflict cap. Please, god, no. Especially now that glancing and dodge don't even /apply/ inflict attem...
Mr.SmileGod
Mr.SmileGod
Balance Fu 18 4,358 08-27-2021, 11:35 PM
    Thread: Donation Item Suggestions
Post: RE: Donation Item Suggestions

Pretty simple concept, not sure how difficult in practice it'd be. An item (probably 500 Asagorians) that lets you save 2 profiles instead of one. Namely text, since image is simple enough to change a...
Mr.SmileGod
Mr.SmileGod
Suggestions 107 71,189 08-12-2021, 03:57 PM
    Thread: Lore Questions: August 2021
Post: RE: Lore Questions: August 2021

What's a general idea of the process of becoming a High Mage in Karaten? (Would there be a lot of paperwork, examples of accomplishments required, etc?) Would it be possible for a Papilion to become ...
Mr.SmileGod
Mr.SmileGod
Lore Questions 18 8,328 08-09-2021, 02:58 PM
    Thread: [2.35b] Washing Away Hexer Poison
Post: [2.35b] Washing Away Hexer Poison

Pretty simple deal, though I suspect there's more to it. Void Assassin's Wash Away can remove poison even when the target is under the effects of Menov's Fang. Noticed it in a spar, but I'd assume if ...
Mr.SmileGod
Mr.SmileGod
Bug Reports 3 1,042 11-24-2020, 07:04 PM
    Thread: The Irony of Change
Post: RE: The Irony of Change

NGL, I feel targeted a little for my use of Boxer / Hexer. It's a great class combo, and I ICly found my way to it after a lot of trial and error with my character. I describe it as enhancing my physi...
Mr.SmileGod
Mr.SmileGod
General Discussion 9 5,594 11-18-2020, 01:54 AM
    Thread: Anko - B Class Illusion Invocation
Post: Anko - B Class Illusion Invocation

Applicable BYOND Key - DispensingFreedom.jpg Character Name - Anko (Papilion) Request Type - Uhh... Character ability? Request Details -  The creation (preferred) or discovery (more expected) of a ...
Mr.SmileGod
Mr.SmileGod
Approved Characters 1 1,156 11-15-2020, 07:50 AM
    Thread: First Draft - Conflict Guidelines & Scene Locking Rules
Post: RE: First Draft - Conflict Guidelines & Scene Lock...

As just a very, very brief rebuttal to Jupiter above on the concept of consent-- One of the main issues the original 'what can we do better' post was general stagnation of the game, and I feel like th...
Mr.SmileGod
Mr.SmileGod
General Discussion 16 6,896 11-10-2020, 07:45 PM
    Thread: First Draft - Conflict Guidelines & Scene Locking Rules
Post: RE: First Draft - Conflict Guidelines & Scene Lock...

A lot of people seem to like the rules as they're established, but I must disagree whole-heartedly. This seems rather... hand-holdy? Very 'we must protect the victim'-esque, which would compound on an...
Mr.SmileGod
Mr.SmileGod
General Discussion 16 6,896 11-10-2020, 03:12 AM
    Thread: Aposemagika 3 - Electric Beagle-ee
Post: Aposemagika 3 - Electric Beagle-ee

Please read through the full post before voting. Thank you. Alright. I did as I promised-- I gave it some time, I looked at the results. Now it's time to look over things, and for me to give my feedb...
Mr.SmileGod
Mr.SmileGod
Balance Fu 0 895 10-24-2020, 11:54 AM
    Thread: Re: Opinions on the state of the game
Post: RE: Re: Opinions on the state of the game

Alright, alright, alriiiight.   I've only got a few topics here I want to hit on personally at the moment, so here goes. Conflict rules While I do understand the idea of adding rules of engagement, ...
Mr.SmileGod
Mr.SmileGod
General Discussion 17 9,368 10-22-2020, 06:46 PM
    Thread: Opinion on the current state of SL2 as a RP game
Post: RE: Opinion on the current state of SL2 as a RP ga...

But that's the issue. 'If it's such a big issue, don't do it' shouldn't be the mentality for something that shouldn't be a big issue to begin with. IC having IC consequence is fine-- but this markedly...
Mr.SmileGod
Mr.SmileGod
General Discussion 64 32,325 10-01-2020, 11:47 PM
    Thread: Opinion on the current state of SL2 as a RP game
Post: RE: Opinion on the current state of SL2 as a RP ga...

As much as I agree with a large portion of these posts, 90% of them identify a problem, but not a solution. And that's fair-- I don't have much of a solution that'd make the game turn a 180, myself. N...
Mr.SmileGod
Mr.SmileGod
General Discussion 64 32,325 10-01-2020, 09:38 PM
    Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots

I'm fine with tying it to skill, or will. It gives people that sunk a lot of their build into skillslots more leeway, which is nice. I still don't know if it'd solve all the issues some people have wi...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 6,767 09-13-2020, 01:04 AM
    Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots

The problem I have with raising just a few classes' capabilities skill-slot wise is that more than what you've pointed out require a lot of skill pool slots. Any mage promo with the exception of RM fo...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 6,767 09-05-2020, 07:51 PM
    Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots

My personal experience comes from someone that BEAT their skillslots like they owed me money. With 33, I still have a multitude of skills I'm unable to equip. There should be a limiting factor, of cou...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 6,767 09-03-2020, 07:40 PM
    Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots

I'm not entirely opposed to certain passive skills becoming innate through SP, but personally I feel the idea you tossed in Discord was probably the easier and more suitable solution to the skillslots...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 6,767 09-02-2020, 07:54 PM
    Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.

I wasn't advocating for cleanse body specifically providing an immunity after cleansing-- I was suggesting it being a thing from it the status ending. Similar to how stun / immobilized do. Or giving r...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 7,228 09-02-2020, 09:43 AM
    Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.

I'm not against a cleanse-body buff. I still stand by the fact that Clumsy needs an immunity period, or the most abusable case (ryeser) needs something done to make it less of a point-and-click shut-d...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 7,228 09-01-2020, 07:51 PM
    Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.

A) That last criteria happens all the time, though. There's a reason why corners screw boxers over so much-- because their main movement is geist into korken. They're almost always using korken, unles...
Mr.SmileGod
Mr.SmileGod
Balance Fu 15 7,228 09-01-2020, 10:08 AM
Sigrogana Legend 2 Discord