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Thread: More elemental resistance materials
Post: More elemental resistance materials
The title. Especially talking about an earth-resist cloth item. Please. Please, god. |
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Mr.SmileGod |
Suggestions
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0 |
612 |
10-23-2021, 01:03 AM |
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Thread: Area of Effect vs Single Target
Post: RE: Area of Effect vs Single Target
Make it something like -10% per enemy hit past the first, for all enemies-- down to a minimum of 60%. So 2 enemies would be 90%, 3 at 80%, etc. |
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Mr.SmileGod |
Balance Fu
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13 |
3,417 |
09-20-2021, 04:41 AM |
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Thread: Weapon Part Event Rewards
Post: RE: Weapon Part Event Rewards
I get the concern, but I have to whole-heartedly disagree. First off, 'RP traits' that are apped for are cool and all (I've apped and been accepted for one, myself) but they simply do not mesh well wi... |
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Mr.SmileGod |
Suggestions
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6 |
1,466 |
09-11-2021, 06:34 PM |
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Thread: Weapon Part Event Rewards
Post: Weapon Part Event Rewards
I can already see the controversy surrounding this idea, and I haven't even posted it yet. But here I go anyway.
I don't know what has and has not been tried in regards to rewarding players for RP an... |
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Mr.SmileGod |
Suggestions
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6 |
1,466 |
09-11-2021, 05:03 PM |
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Thread: Boxer Woes
Post: RE: Boxer Woes
I'm of the opinion that the biggest screw-up in the concept of geist is that the guessing part isn't so much guessing as it is a 'oh, they only do targeted skills? die.'
I think geist's current mecha... |
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Mr.SmileGod |
Balance Fu
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3 |
1,265 |
09-10-2021, 01:44 PM |
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Thread: Ow my ears (Bellringer thread)
Post: RE: Ow my ears (Bellringer thread)
I also feel compelled to share my experience of trying to save someone new to the game from the necromancer boss fight. They didn't kill the bellringer, and I didn't realize how long it had been. I jo... |
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Mr.SmileGod |
Balance Fu
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4 |
1,473 |
08-31-2021, 02:14 AM |
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Thread: LUC needs an extra boon
Post: RE: LUC needs an extra boon
I semi-regularly already fight people who reach 180 status resist, with 200ish being the effective inflict cap. Please, god, no. Especially now that glancing and dodge don't even /apply/ inflict attem... |
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Mr.SmileGod |
Balance Fu
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18 |
4,358 |
08-27-2021, 11:35 PM |
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Thread: Donation Item Suggestions
Post: RE: Donation Item Suggestions
Pretty simple concept, not sure how difficult in practice it'd be. An item (probably 500 Asagorians) that lets you save 2 profiles instead of one. Namely text, since image is simple enough to change a... |
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Mr.SmileGod |
Suggestions
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107 |
71,189 |
08-12-2021, 03:57 PM |
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Thread: Lore Questions: August 2021
Post: RE: Lore Questions: August 2021
What's a general idea of the process of becoming a High Mage in Karaten? (Would there be a lot of paperwork, examples of accomplishments required, etc?)
Would it be possible for a Papilion to become ... |
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Mr.SmileGod |
Lore Questions
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18 |
8,328 |
08-09-2021, 02:58 PM |
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Thread: [2.35b] Washing Away Hexer Poison
Post: [2.35b] Washing Away Hexer Poison
Pretty simple deal, though I suspect there's more to it. Void Assassin's Wash Away can remove poison even when the target is under the effects of Menov's Fang. Noticed it in a spar, but I'd assume if ... |
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Mr.SmileGod |
Bug Reports
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3 |
1,042 |
11-24-2020, 07:04 PM |
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Thread: The Irony of Change
Post: RE: The Irony of Change
NGL, I feel targeted a little for my use of Boxer / Hexer. It's a great class combo, and I ICly found my way to it after a lot of trial and error with my character. I describe it as enhancing my physi... |
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Mr.SmileGod |
General Discussion
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9 |
5,594 |
11-18-2020, 01:54 AM |
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Thread: Anko - B Class Illusion Invocation
Post: Anko - B Class Illusion Invocation
Applicable BYOND Key - DispensingFreedom.jpg
Character Name - Anko (Papilion)
Request Type - Uhh... Character ability?
Request Details - The creation (preferred) or discovery (more expected) of a ... |
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Mr.SmileGod |
Approved Characters
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1 |
1,156 |
11-15-2020, 07:50 AM |
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Thread: First Draft - Conflict Guidelines & Scene Locking Rules
Post: RE: First Draft - Conflict Guidelines & Scene Lock...
As just a very, very brief rebuttal to Jupiter above on the concept of consent-- One of the main issues the original 'what can we do better' post was general stagnation of the game, and I feel like th... |
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Mr.SmileGod |
General Discussion
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16 |
6,896 |
11-10-2020, 07:45 PM |
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Thread: First Draft - Conflict Guidelines & Scene Locking Rules
Post: RE: First Draft - Conflict Guidelines & Scene Lock...
A lot of people seem to like the rules as they're established, but I must disagree whole-heartedly. This seems rather... hand-holdy? Very 'we must protect the victim'-esque, which would compound on an... |
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Mr.SmileGod |
General Discussion
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16 |
6,896 |
11-10-2020, 03:12 AM |
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Thread: Aposemagika 3 - Electric Beagle-ee
Post: Aposemagika 3 - Electric Beagle-ee
Please read through the full post before voting. Thank you.
Alright. I did as I promised-- I gave it some time, I looked at the results. Now it's time to look over things, and for me to give my feedb... |
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Mr.SmileGod |
Balance Fu
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0 |
895 |
10-24-2020, 11:54 AM |
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Thread: Re: Opinions on the state of the game
Post: RE: Re: Opinions on the state of the game
Alright, alright, alriiiight. I've only got a few topics here I want to hit on personally at the moment, so here goes.
Conflict rules
While I do understand the idea of adding rules of engagement, ... |
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Mr.SmileGod |
General Discussion
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17 |
9,368 |
10-22-2020, 06:46 PM |
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Thread: Opinion on the current state of SL2 as a RP game
Post: RE: Opinion on the current state of SL2 as a RP ga...
But that's the issue. 'If it's such a big issue, don't do it' shouldn't be the mentality for something that shouldn't be a big issue to begin with. IC having IC consequence is fine-- but this markedly... |
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Mr.SmileGod |
General Discussion
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64 |
32,325 |
10-01-2020, 11:47 PM |
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Thread: Opinion on the current state of SL2 as a RP game
Post: RE: Opinion on the current state of SL2 as a RP ga...
As much as I agree with a large portion of these posts, 90% of them identify a problem, but not a solution. And that's fair-- I don't have much of a solution that'd make the game turn a 180, myself. N... |
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Mr.SmileGod |
General Discussion
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64 |
32,325 |
10-01-2020, 09:38 PM |
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Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots
I'm fine with tying it to skill, or will. It gives people that sunk a lot of their build into skillslots more leeway, which is nice. I still don't know if it'd solve all the issues some people have wi... |
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Mr.SmileGod |
Balance Fu
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15 |
6,767 |
09-13-2020, 01:04 AM |
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Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots
The problem I have with raising just a few classes' capabilities skill-slot wise is that more than what you've pointed out require a lot of skill pool slots. Any mage promo with the exception of RM fo... |
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Mr.SmileGod |
Balance Fu
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15 |
6,767 |
09-05-2020, 07:51 PM |
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Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots
My personal experience comes from someone that BEAT their skillslots like they owed me money. With 33, I still have a multitude of skills I'm unable to equip. There should be a limiting factor, of cou... |
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Mr.SmileGod |
Balance Fu
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15 |
6,767 |
09-03-2020, 07:40 PM |
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Thread: Skill points vs Skill Slots
Post: RE: Skill points vs Skill Slots
I'm not entirely opposed to certain passive skills becoming innate through SP, but personally I feel the idea you tossed in Discord was probably the easier and more suitable solution to the skillslots... |
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Mr.SmileGod |
Balance Fu
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15 |
6,767 |
09-02-2020, 07:54 PM |
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Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.
I wasn't advocating for cleanse body specifically providing an immunity after cleansing-- I was suggesting it being a thing from it the status ending. Similar to how stun / immobilized do. Or giving r... |
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Mr.SmileGod |
Balance Fu
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15 |
7,228 |
09-02-2020, 09:43 AM |
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Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.
I'm not against a cleanse-body buff. I still stand by the fact that Clumsy needs an immunity period, or the most abusable case (ryeser) needs something done to make it less of a point-and-click shut-d... |
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Mr.SmileGod |
Balance Fu
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15 |
7,228 |
09-01-2020, 07:51 PM |
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Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.
A) That last criteria happens all the time, though. There's a reason why corners screw boxers over so much-- because their main movement is geist into korken. They're almost always using korken, unles... |
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Mr.SmileGod |
Balance Fu
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15 |
7,228 |
09-01-2020, 10:08 AM |