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Post Author Forum Replies Views Posted [asc]
    Thread: Korvara and new players
Post: RE: Korvara and new players

(03-13-2023, 01:51 PM)Aleccia Rosewater Wrote: Sig is densely packed with things to do while Kovara is mostly empty island. I will say, as someone who has been around quite awhile with on and off br...
Moku203
Moku203
General Discussion 29 1,330 03-17-2023, 05:15 AM
    Thread: [v2.70f] Chimera Racial Crisis
Post: RE: [v2.70f] Chimera Racial Crisis

Good, you shouldn't have an item that can just shut down an entire race because they ate something. this was probably a fix of a previous bug.
Moku203
Moku203
Bug Reports 4 162 02-24-2023, 07:33 PM
    Thread: Grand loser
Post: RE: Grand loser

I agree that we should buff destiny more, you should have more good things since you're giving up literally every other class combination outside of your 4 choices. or just return OMM to not main clas...
Moku203
Moku203
Balance Fu 4 203 12-20-2022, 08:55 PM
    Thread: Cripple Arm and Cripple Leg Accuracy
Post: RE: Cripple Arm and Cripple Leg Accuracy

I have to agree, I think a 15-20 hit reduction would be fine, rather than a flat %
Moku203
Moku203
Balance Fu 3 195 12-20-2022, 08:50 PM
    Thread: Spell Power buffs not applying [2.67b]
Post: RE: Spell Power buffs not applying [2.67b]

(12-13-2022, 07:50 PM)Neus Wrote: You'll have to elaborate on what the issue is with Evoker, however. I think what they mean is the one skill from Evoker not reducing spell costs of the first equipp...
Moku203
Moku203
Bug Reports 6 316 12-14-2022, 05:03 AM
    Thread: Antagonist Guide - Polk
Post: RE: Antagonist Guide

https://gyazo.com/d72d4deff104c35537d5b251ca2b8536 One of these things is not like the others, one of this things does not belong... how does being a lesbian foster conflict?
Moku203
Moku203
General Discussion 40 3,200 12-14-2022, 04:17 AM
    Thread: Race buffs
Post: RE: Race buffs

(12-09-2022, 10:29 PM)Miller Wrote: Mechs... I'm of the mind that Agile is pretty much the only worthwhile one, but Standard does have some value as a budget armor with good statsUnless I am mistake...
Moku203
Moku203
Balance Fu 11 631 12-11-2022, 01:19 AM
    Thread: Final flare bugs part 5 no cast
Post: RE: Final flare bugs part 5 no cast

Ah okay. That makes a lot of sense.
Moku203
Moku203
Bug Reports 5 173 12-10-2022, 06:26 PM
    Thread: Final flare bugs part 5 no cast
Post: RE: Final flare bugs part 5 no cast

I'm confused as to why you made 5 separate threads for something that could have been compiled into 1 larger thread covering all 5 problems, it makes it harder to keep track of if someone happens to r...
Moku203
Moku203
Bug Reports 5 173 12-10-2022, 05:18 AM
    Thread: Adding Star Color / Date + Year to Oracle Card
Post: Adding Star Color / Date + Year to Oracle Card

Can we please please have the Star Color and Date added to when you click the oracle card in Korvara? it is such a pain to have to remember the last system message if you're someone who is affected by...
Moku203
Moku203
Suggestions 4 221 11-29-2022, 12:04 AM
    Thread: New Traits Idea and Food!
Post: RE: New Traits Idea and Food!

(11-27-2022, 11:43 AM)firehawk11 Wrote: Packrat  Adds +25 carry weight to your character just because you know how to pack things well.I mean, this does exist as a Talent already in the Packrat chai...
Moku203
Moku203
Suggestions 5 246 11-29-2022, 12:00 AM
    Thread: v.2.67 Rune Bug
Post: v.2.67 Rune Bug

As of the recent update it seems placing elemental runes no longer uses any tome damage, just the default of fire, though it still uses the tome damage when engraving it onto another tile with a mob i...
Moku203
Moku203
Bug Reports 1 125 11-23-2022, 02:28 AM
    Thread: Rune Mage Multiple Bug Reports
Post: RE: Rune Mage Multiple Bug Reports

As of 2.67 (today's update) it seems when I place a Elemental Rune down with an ice tome (cartblanche) it's damage remains the default of fire, though engraving it keeps it as ice. steps to replicat...
Moku203
Moku203
Bug Reports 4 250 11-22-2022, 11:40 PM
    Thread: Steady Upgrade
Post: Steady Upgrade

A simple request, I noticed that bows don't really have a talent for getting more hit, which can make them fairly lackluster once you get past the farshot distance, could Steady be upgraded to include...
Moku203
Moku203
Suggestions 6 263 11-22-2022, 09:19 PM
    Thread: Fruit Picking Item
Post: RE: Fruit Picking Item

(11-15-2022, 09:52 AM)Poruku Wrote: Agreed, where are my nuts dev?Dev had Polk Neutered long ago.
Moku203
Moku203
Suggestions 2 162 11-16-2022, 12:09 AM
    Thread: Fruit Picking Item
Post: Fruit Picking Item

A quick little suggestion really, but it recently came to my attention that on G6 when cutting down many types of trees, they'll give you things (Mixed Nuts, Apples, Bananas) On Korvara this is not t...
Moku203
Moku203
Suggestions 2 162 11-15-2022, 07:11 AM
    Thread: Preparation Declaration
Post: RE: Preparation Declaration

+1 to this. how many times have I simply avoided a back attack because I have a bow, but I'd like to be able to benefit from it still.
Moku203
Moku203
Suggestions 4 247 11-15-2022, 07:05 AM
    Thread: Allow twinking
Post: RE: Allow twinking

I will say that even though many of us do, and have stretched the no twinking rule, it should remain, for many of the points I've seen here. Kunai had the same Idea I have had knocking around in my h...
Moku203
Moku203
Suggestions 19 899 11-15-2022, 06:38 AM
    Thread: [v2.66] Disarmn't
Post: RE: [v2.66] Disarmn't

Ren Brown *Thinks* he successfully disarmed the trap! everyone gets 5 exp  Ren Brown in fact did *not* disarm the trap, everyone takes 5 damage instead, Ren Brown takes 15 pride damage. The Battle Ha...
Moku203
Moku203
Bug Reports 2 169 11-08-2022, 01:04 AM
    Thread: Gunpowder Crafting
Post: Gunpowder Crafting

Not sure if this has been asked for before, or if it is even a thing that has been thought of and all but here we go. I suggest we have some way to make Gunpowder in Alchemy, since we have all the m...
Moku203
Moku203
Suggestions 3 205 11-08-2022, 12:51 AM
    Thread: Excel Equality
Post: RE: Excel Equality

I personally agree with this, while it does remove some of the functionality of the Excel Weapons, since their thing is "Use this to get charges!" I feel like it does Limit it, even more so since you ...
Moku203
Moku203
Balance Fu 7 411 11-08-2022, 12:42 AM
    Thread: (v2.65b) Last Glance.
Post: RE: (v2.65b) Last Glance.

(11-07-2022, 02:01 AM)Neus Wrote: Have you actually tested to see if this is a reproduceable issue and not some effect you didn't notice? I actually did some more testing and couldn't replicate it, ...
Moku203
Moku203
Bug Reports 3 252 11-07-2022, 06:32 AM
    Thread: Stomper
Post: RE: Stomper

(10-28-2022, 05:54 AM)Autumn. Wrote: So I'd like to propose that it doesn't require rabbit foot already active to trigger the effect An easier fix personally would be to make Rabbits foot last longe...
Moku203
Moku203
Balance Fu 4 360 11-07-2022, 05:12 AM
    Thread: Archer Promoted Class Idea
Post: Archer Promoted Class Idea

I've been thinking lately due to my new build being based heavily around traps, and it just got my brain whirling. Class Idea: Hunter Basically it would be a promo for Archer that is heavily trap fo...
Moku203
Moku203
Class/Race Ideas 1 177 11-07-2022, 04:42 AM
    Thread: Muddle Me This
Post: RE: Muddle Me This

I'll go off of my very very basic knowledge of the game and say that it is likely intended, as Muddle is a shared Potential for those two daggers (Hikage Tsukage) specifically, of course it would be f...
Moku203
Moku203
Balance Fu 1 252 11-01-2022, 12:21 AM
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