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Thread: [v2.93] Raid Wide Healing
Post: [v2.93] Raid Wide Healing
With the recent update allowing for raid fights, it was noted that healing would apply between all parties. It appears to be working for most heals, but Radiant Solace from Solblader does not heal rai... |
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Druby |
Bug Reports
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0 |
99 |
11-27-2024, 12:17 AM |
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Thread: [v2.93] Dungeon Lockup
Post: [v2.93] Dungeon Lockup
So this is a G6 only issue, but it appears as if whoever enters a dungeon and is the one to generate the floor has their controls lock up. You are still able to interact with the game, such as examini... |
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Druby |
Bug Reports
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2 |
215 |
11-26-2024, 08:00 AM |
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Thread: Korvara's Diminishing Empty Areas
Post: RE: Korvara's Diminishing Empty Areas
I won't get on my soapbox again and wave my flag about player housing as I've already done that, but I'll just say again that I really think player housing would just be the solution to all of this as... |
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Druby |
General Discussion
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18 |
1,087 |
11-22-2024, 08:51 PM |
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Thread: [v2.92b] Lare Grystale Full Swing
Post: [v2.92b] Lare Grystale Full Swing
Lare Grystale is unable to be used with Full Swing from Two-Handing. I realize this has been addressed before, but the recent Sol Blader update did specify that things that give you a shield bonus no ... |
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Druby |
Bug Reports
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1 |
149 |
11-17-2024, 03:12 AM |
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Thread: Boss Timer on Scars
Post: Boss Timer on Scars
It'd be nice in Korvara to be able to have a rough check on when scars go away, or when bosses respawn. This could be placed upon interaction with a scar, and just provide something like "Scar will di... |
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Druby |
Suggestions
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2 |
261 |
11-05-2024, 12:04 PM |
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Thread: Star Parade Activation [v2.92]
Post: Star Parade Activation [v2.92]
Unsure if this is poor phrasing on skill text, or if it's actually a bug. Star Parade lists that you will send out a temporary Solsphere 3 tiles away, and it will "activate" upon touching an enemy. It... |
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Druby |
Bug Reports
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1 |
202 |
10-22-2024, 05:06 AM |
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Thread: Korvara's content, what'cha think?
Post: RE: Korvara's content, what'cha think?
(08-14-2024, 07:58 AM)Skimmy2 Wrote: It WAS advertised from the very beginning, y'all munchers are just allergic to reading, invest that talent point damnit!
My comment on this would be how long has... |
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Druby |
General Discussion
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44 |
6,213 |
08-14-2024, 09:20 PM |
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Thread: Korvara's content, what'cha think?
Post: RE: Korvara's content, what'cha think?
Following up to throw in my own two cents. Probably could start another thread on the topic, but at this point, all the previous posts are here, and I feel like the whole conversation would lose its m... |
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Druby |
General Discussion
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44 |
6,213 |
08-12-2024, 06:29 AM |
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Thread: Luck Counterbalance
Post: RE: Luck Counterbalance
A Redtail and an Omina walk into a bar... Nothing happens.
Could be actually neat though, and would make sense. |
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Druby |
Suggestions
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2 |
372 |
08-06-2024, 06:35 AM |
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Thread: Racial Shoehorning
Post: Racial Shoehorning
While there's a lot of discussion I've seen floating around about how only certain class combinations allow one to play a dodge or not, one thing I don't see mentioned is how races often lock or heavi... |
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Druby |
Suggestions
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13 |
1,716 |
08-05-2024, 11:50 PM |
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Thread: Non-Mono Arbalest! (Special Armament Buff)
Post: RE: Non-Mono Arbalest! (Special Armament Buff)
Special Armament allowing you to use any weapon as Arbalest's sidearm seems strange a mono-class only ability. Mono-classing archer precludes you from the vast majority of weapon skills that you would... |
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Druby |
Balance Fu
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3 |
508 |
08-05-2024, 11:26 PM |
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Thread: pocky atelier =͟͟͞͞ʕ•̫͡•ʔ
Post: RE: pocky atelier =͟͟͞͞ʕ•̫͡•ʔ
Who is Michael and what did he do to you? |
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Druby |
General Discussion
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7 |
1,129 |
07-25-2024, 10:20 PM |
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Thread: [Version 2.89] HSDW Momentum Refund
Post: [Version 2.89] HSDW Momentum Refund
When using High Speed Divine Words, it appears to be refunding all momentum used on the cast.
As an example, if you cast HSDW, and then activate an invoke on the same turn, it will spend your moment... |
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Druby |
Bug Reports
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1 |
317 |
07-17-2024, 11:24 PM |
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Thread: 'Housing' in Korvara.
Post: RE: 'Housing' in Korvara.
Alright, time for me to throw my own two cents into the pool, though it may end up being a lot more than that as I have a lot of thoughts on the matter. If this ends up being far too long for anyone t... |
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Druby |
General Discussion
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38 |
6,177 |
06-25-2024, 01:09 AM |
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Thread: [v.260b] Charge Bash Chance
Post: [v.260b] Charge Bash Chance
So this seems like a bit of an oversight. When Flatfoot was changed, I don't believe the knockdown chance was with it. Before, you could get Flatfoot to rank 5, which would give you a 50% chance for a... |
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Druby |
Bug Reports
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1 |
851 |
07-03-2022, 12:12 AM |
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Thread: GR2
Post: RE: GR2
Seeing as a bunch of nerds above me did all the math, and I agree with basically like 99% of what everything everyone said above, I'll try to keep my contribution to the discussion on the shorter end ... |
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Druby |
Balance Fu
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14 |
6,772 |
06-07-2022, 06:36 PM |
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Thread: Snatch Spell Yellow Text [v2.53]
Post: Snatch Spell Yellow Text [v2.53]
Snatch Spell, under the Bluff special, still shows up in yellow text making it kind of moot point to use as indicated below.
[Image: https://i.imgur.com/XchMFeA.png] |
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Druby |
Bug Reports
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2 |
1,466 |
11-12-2021, 07:02 AM |
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Thread: Weather Effects: Player Homes
Post: RE: Weather Effects: Player Homes
Weather effects in housing would be a big help for immersion in certain scenes. Aside from personal player use, I could see it being used by Eventmin to help set the scene for certain events ran in pl... |
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Druby |
Housing
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1 |
1,265 |
11-02-2021, 05:24 AM |
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Thread: Crescent Rook Teleport
Post: Crescent Rook Teleport
There is no real balance reason for this suggestion, however I ask that Crescent Rook always teleport even if you've invoked the Black Wind.
This just so I can combine it with Void Refraction from V... |
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Druby |
Suggestions
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4 |
1,969 |
11-02-2021, 05:18 AM |
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Thread: Request for some increase to the faceicon file size limit
Post: RE: Request for some increase to the faceicon file...
An increase in allowed DMI size for faceicons would be handy. While I admit, there is probably an upper limit for having too many FIs, compressing can make a lot of FIs a bit poor quality. If possible... |
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Druby |
Quality-of-Life (QoL)
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6 |
2,973 |
10-30-2021, 07:27 AM |
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Thread: Black Beast Spawn Rates
Post: RE: Black Beast Spawn Rates
Yes please. Beasts being an issue to find is a big downer with them being so scattered. |
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Druby |
Suggestions
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5 |
2,433 |
10-26-2021, 04:24 AM |
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Thread: Evading On-Hit Effects
Post: Evading On-Hit Effects
With the new Glancing/Evasion system, it's now possible to avoid status effects if an attack is not considered a Direct Hit (IE making both hit checks). This was one of the ways that evasion builds we... |
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Druby |
Balance Fu
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5 |
2,942 |
10-03-2021, 09:52 PM |
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Thread: The Current State Of The Event Staff
Post: RE: The Current State Of The Event Staff
Both Fern and Miller already put their thoughts down on things, and I share a lot of the same opinions, so while I may end up repeating a lot of what they say, I'm going to try and keep this relativel... |
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Druby |
General Discussion
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28 |
15,593 |
09-30-2021, 09:19 PM |
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Thread: [2.48] Dormeho PVP Battle Map Bugged
Post: [2.48] Dormeho PVP Battle Map Bugged
It seems upon entering a PVP match in Dormeho, the battle map brings up a desert tile set instead of the original cobblestone one used before Dormeho's new update.
Easy to replicate, simply throw a P... |
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Druby |
Bug Reports
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1 |
1,187 |
07-26-2021, 04:08 AM |
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Thread: The Leaderboards [July 2021]
Post: RE: The Leaderboards [July 2021]
Character: Garrett Havelock
Character Key+Slot: Dragonruby.slot1
Do you have your arena book?: Yes
What Division are you interested in: Singles.
What do the arena staff know about you?: Hangs around t... |
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Druby |
Sigrogana
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13 |
7,122 |
07-07-2021, 03:31 AM |