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Post Author Forum Replies Views Posted [asc]
    Thread: Races Tier List(s)
Post: RE: Races Tier List(s)

Well sure why not, if anything can be drawn it could be a mini-survey thread on each of the races, I don't think I need to go into specifics of why I chose each of these races, but if a race isn't up ...
Autumn
Autumn
Balance Fu 8 99 2 hours ago
    Thread: Arbalest Rework (And things I'd like to see from it)
Post: RE: Arbalest Rework (And things I'd like to see fr...

(10-15-2021, 06:26 PM)Lolzytripd Wrote: I think any sort of rework to arbalest should probably involve your subweapon landing on the tile targeted, with a chain connecting it to you, with Reload opt...
Autumn
Autumn
Suggestions 10 711 3 hours ago
    Thread: Races Tier List(s)
Post: RE: Races Tier List(s)

This shouldn't really be in balance fu, unless this is meant to be some sort of attempt at balancing each of the races, and like half of the races on here are in the wrong positions anyway. Humans: M...
Autumn
Autumn
Balance Fu 8 99 10 hours ago
    Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread

(10-16-2021, 11:29 PM)Snake Wrote: Jammer girls literally never ;_;7 GIVE US JAMMER REMAINS PLEASE DEV I BEG OF THEE THIS IS MY ONLY WANT IN LIFE
Autumn
Autumn
General Discussion 8 112 10-16-2021, 11:49 PM
    Thread: Arbalest Rework (And things I'd like to see from it)
Post: RE: Arbalest Rework (And things I'd like to see fr...

I'd still like to keep this relevant since there are some really great ideas in this thread, and it details just exactly what is outdated about this class.
Autumn
Autumn
Suggestions 10 711 10-14-2021, 10:45 PM
    Thread: Mutato Equality
Post: Mutato Equality

Anything that is currently mutated into a bow gains +2 range to offset the close-shot penalty, but it also has created some fairly interesting cases where it actively buffs a weapon pretty well. (See:...
Autumn
Autumn
Balance Fu 1 94 10-04-2021, 03:58 AM
    Thread: Black Knights have everything
Post: RE: Black Knights have everything

Black Knight used to feel very bad to play before, it wasn't even overly good at what it was specialized for, the tipping scale was the dynamic scaling for Crescent Rook mostly, given how easy it is t...
Autumn
Autumn
Balance Fu 9 237 10-02-2021, 02:30 AM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

(09-28-2021, 07:39 AM)Poruku Wrote: (09-27-2021, 09:18 PM)Autumn Wrote: (09-27-2021, 07:16 AM)Poruku Wrote: I don't like the idea of capping damage or limiting seed combinations. The issue is ju...
Autumn
Autumn
Balance Fu 15 419 09-28-2021, 07:48 AM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

Given some recent discussion in a discord channel, I'd also like to add that perhaps Lord/Noble/Baron type seeds should start incurring a cooldown, with 1/1/0 rounds being added to the cooldown timer ...
Autumn
Autumn
Balance Fu 15 419 09-28-2021, 01:29 AM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

(09-27-2021, 07:16 AM)Poruku Wrote: I don't like the idea of capping damage or limiting seed combinations. The issue is just the actual damage values of noble seeds so why not simply nerf their dama...
Autumn
Autumn
Balance Fu 15 419 09-27-2021, 09:18 PM
    Thread: Custom Tome Damage
Post: Custom Tome Damage

Custom Tome spells still have among the highest damage of all spells in the game, and with it having a higher scaling, as well as the most recent nerf to DEF/RES, these spells are hitting even harder ...
Autumn
Autumn
Balance Fu 15 419 09-26-2021, 09:04 PM
    Thread: Tactician's Changes vs Turn Order
Post: RE: Tactician's Changes vs Turn Order

I do agree in that the specific effect of extending the orders to 2 rounds on On My Mark shouldn't be main class exclusive, its tantamount to the class' gameplay, but the rest of it is absolutely impa...
Autumn
Autumn
Balance Fu 10 294 09-26-2021, 08:08 PM
    Thread: [v2.51] Fleeting Advantages
Post: [v2.51] Fleeting Advantages

Momentum bonuses involving weaknesses still seem to trigger for a target who has fully evaded the attack, for example: Hitting a light weak target but fully missing them still makes you gain 1m
Autumn
Autumn
Bug Reports 1 77 09-26-2021, 09:10 AM
    Thread: Dagger thread
Post: RE: Dagger thread

(09-26-2021, 12:51 AM)Lolzytripd Wrote: This is a guile problem not a dagger problem, guile is the premier base stat for weapon scaling. It gives crit damage which is directly felt by any basic atta...
Autumn
Autumn
Balance Fu 9 219 09-26-2021, 01:44 AM
    Thread: Dagger thread
Post: RE: Dagger thread

Its correct that ranged daggers have the upper hand at the current moment, though I feel as though reducing their scaling puts them in the same viability range as before where their SWA starts to feel...
Autumn
Autumn
Balance Fu 9 219 09-26-2021, 12:28 AM
    Thread: [v.2.51] Bullet Barrier Banishment
Post: RE: [v.2.51] Bullet Barrier Banishment

I'd like to add to this, Kensei's "Blade Barrier" is also only consuming 1 durability per attack, instead of the full round's amount.
Autumn
Autumn
Bug Reports 1 97 09-25-2021, 02:32 AM
    Thread: Tactician is a bad class for swordplay
Post: RE: Tactician is a bad class for swordplay

I think that there should be a few more situational sword skills added specifically to Tactician, but I think their general spell gameplay, dualpower and on my mark are generally strong enough on thei...
Autumn
Autumn
Balance Fu 8 157 09-22-2021, 08:08 PM
    Thread: [2.49] Chain Shelln't
Post: RE: [2.49] Chain Shelln't

I was using 2 toyatori handguns at the time, though I noticed when I tested this exact scenario in the test server that the shell effects seemed to trigger properly, so I'm gonna mark this as solved u...
Autumn
Autumn
Bug Reports 2 151 09-20-2021, 08:24 PM
    Thread: [v2.50] Critical Failure
Post: RE: [v2.50] Critical Failure

I am absolutely certain of this, however I did not clarify clearly before and I apologize. When your weapon's damage type is resisted by an opponent (EG. You are using an elemental sword or dagger) a...
Autumn
Autumn
Bug Reports 3 198 09-20-2021, 08:15 PM
    Thread: Exaggerator.
Post: RE: Exaggerator.

https://neus-projects.net/forums/showthr...d=7970& It goes without saying that Exaggerate should be toned down a bit for its ease of use and ability to fit into any build.
Autumn
Autumn
Balance Fu 5 215 09-18-2021, 08:11 AM
    Thread: Matador Ohno [2.50]
Post: RE: Matador Ohno [2.50]

All skills that do not have accuracy innately will use a default accuracy of 90 instead, making them not too far behind standard weaponry.
Autumn
Autumn
Bug Reports 3 155 09-17-2021, 01:25 AM
    Thread: Ki Awoken
Post: RE: Ki Awoken

Ki Awoken gives an absolutely massive stat bonus, as stated in the OP, I'd like to see it be less about stat padding and more about providing a more useful power cost, I would like to also suggest exp...
Autumn
Autumn
Balance Fu 6 241 09-16-2021, 08:08 PM
    Thread: Stand Off-ish
Post: RE: Stand Off-ish

I believe that with WIL scaling gone in MG, the skill can be changed in some more meaningful way, I could also see it granting DR in proximity to enemies given you'd be standing off against them.
Autumn
Autumn
Balance Fu 16 520 09-16-2021, 08:00 PM
    Thread: Bookkeeping - Item Popularity
Post: RE: Bookkeeping - Item Popularity

(09-16-2021, 04:27 AM)Hiazro Wrote: Twin Dance does not work with acidic claws when you consider that two weapons mean taking up your off-hand slot. I just wanted to point out this very fast, this i...
Autumn
Autumn
General Discussion 10 415 09-16-2021, 05:15 AM
    Thread: Worm Kaelneaia
Post: RE: Worm Kaelneaia

Thanks Saw.
Autumn
Autumn
Suggestions 10 304 09-14-2021, 07:21 PM
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