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Post Author Forum Replies Views Posted [asc]
    Thread: Races Tier List(s)
Post: RE: Races Tier List(s)

Humans are B tier, also this shouldn't be on Balance Fu me thinks.
Snake
Snake
Balance Fu 8 98 10 hours ago
    Thread: Accuracy
Post: RE: Accuracy

That'd be cool too. "Sync Overload" Targets one Youkai and creates a mental link with it for 5 rounds. Increases the Youkai's Hit by the Summoner's Class LV. This will drain 5% of your maximum FP whi...
Snake
Snake
Balance Fu 3 114 10-16-2021, 11:35 PM
    Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread

Jammer girls literally never ;_;7
Snake
Snake
General Discussion 8 111 10-16-2021, 11:29 PM
    Thread: v2.51 House Enter Quote not supporting line breaks for the new chat
Post: RE: v2.51 House Enter Quote not supporting line br...

I'd like to add that this doesn't happen either for the emote verb, it'd be snazzy if it could.
Snake
Snake
Bug Reports 4 75 10-16-2021, 11:28 PM
    Thread: Lightning and Luck
Post: RE: Lightning and Luck

Luck could always give you a chance to either perform a 'Perfect Dodge' (nullifies damage similar to Body of Isesip) or a 'Perfect Hit' (ignores enemy evasion for that damage instance only). At a 1% ...
Snake
Snake
Balance Fu 4 97 10-16-2021, 02:33 AM
    Thread: Hit and Evade Options for Classes
Post: RE: Hit and Evade Options for Classes

- Brine Blade's Hit bonus should be tied to the Aquamancer's Crest LV * 2, so this doesn't become another Spellthief DLC. - Instead of that, I'd make it so Eternal Flame passively increases a certain...
Snake
Snake
Balance Fu 5 106 10-16-2021, 02:14 AM
    Thread: Special Attacks and You (yes, you!)
Post: RE: Special Attacks and You (yes, you!)

That's also fair, maybe we could have Special Attacks 2 and 3.
Snake
Snake
Suggestions 3 66 10-15-2021, 08:27 PM
    Thread: Accuracy
Post: RE: Accuracy

Alternatively, instead of 'accuracy', you could make it so it's a direct difference between SKI vs CEL turned into a percentage, without factoring hit buffs from the attacker, but also not factoring e...
Snake
Snake
Balance Fu 3 114 10-15-2021, 08:22 PM
    Thread: Rune Recovery (Rune Mage Suggestion)
Post: RE: Rune Recovery (Rune Mage Suggestion)

I'd make that 1M, maybe something that makes you snap your fingers and force all of your current runes explode in an area of effect, with some bonus range to compensate for the smaller runes. This c...
Snake
Snake
Balance Fu 1 46 10-15-2021, 08:20 PM
    Thread: Evade glancing change for babies edition.
Post: RE: Evade glancing change for babies edition.

I agree with that, Lolzy. @how glancing should be like
Snake
Snake
Balance Fu 3 112 10-15-2021, 08:07 PM
    Thread: Special Attacks and You (yes, you!)
Post: Special Attacks and You (yes, you!)

Just a quick thread on ideas for what could be changed for certain special attacks that are pretty bland and 'too' situational. Quote:Cross Slash (Sword) - Attacks an enemy twice in a row, using the ...
Snake
Snake
Suggestions 3 66 10-15-2021, 07:00 PM
    Thread: Dominant Subtypes
Post: RE: Dominant Subtypes

Oh if only. +1
Snake
Snake
Suggestions 2 83 10-08-2021, 03:01 PM
    Thread: Tactician's Changes vs Turn Order
Post: RE: Tactician's Changes vs Turn Order

No, it will never be a 'viable' subclass. The only 'viable' way to run Tactician is main classing it, as I've stated, the LV reduction on AW/EE shoot the class's smooth gameplay in the foot, and not o...
Snake
Snake
Balance Fu 10 294 10-06-2021, 10:31 PM
    Thread: Tactician's Changes vs Turn Order
Post: RE: Tactician's Changes vs Turn Order

I've had the audacity to further test it, with my class combo locked to BK/Tactician, Tactician subclass is too tame compared to main class due to the -50% cut in the LVs of Enemy Evaluation and Analy...
Snake
Snake
Balance Fu 10 294 10-06-2021, 03:24 PM
    Thread: Ghost Wound Platoon
Post: RE: Ghost Wound Platoon

Counting for afflicted spectre would be pretty pog too.
Snake
Snake
Balance Fu 8 143 10-06-2021, 03:14 PM
    Thread: Sayasnooza (Sayakensa changes)
Post: RE: Sayasnooza (Sayakensa changes)

It'd be cool if Sayakensa gained an extra effect like this too: "Damage from Kensei skills inflicts a status that reduces Darkness Resistance by 5% and further increases by 5% per attack (max. 50%) o...
Snake
Snake
Balance Fu 1 98 10-06-2021, 02:49 AM
    Thread: Ghost Wound Platoon
Post: RE: Ghost Wound Platoon

Definitely interesting take, but I believe this passive of Ghost... "Reckless Fighter"? Would need to actually open you up to receive more wounds. Maybe making it so your chances to be injured are fu...
Snake
Snake
Balance Fu 8 143 10-06-2021, 02:40 AM
    Thread: Enemy Evaluation and Analyze Weakness, again.
Post: RE: Enemy Evaluation and Analyze Weakness, again.

So what would you go for?
Snake
Snake
Balance Fu 3 93 10-06-2021, 02:38 AM
    Thread: Ghost Wound Platoon
Post: RE: Ghost Wound Platoon

this thread has no substance to start a discussion from, but sure I guess (?)
Snake
Snake
Balance Fu 8 143 10-05-2021, 06:40 PM
    Thread: Enemy Evaluation and Analyze Weakness, again.
Post: Enemy Evaluation and Analyze Weakness, again.

They're both overbearing in PvP scenarios as the build up of a Tactician main is insanely fast with its new gimmicks. The build up in this case is not the problem, but the total LV of the debuffs, so....
Snake
Snake
Balance Fu 3 93 10-05-2021, 04:36 PM
    Thread: Blank Skill Icons/Trait Icons begone (Amber, Slydria & Kunai's artwork)
Post: RE: Blank Skill Icons/Trait Icons begone (Amber, S...

I've noticed Black Knight has had some placeholders for a while, so here's my response to it. TO WAR! - Prophylaxis - Sacrifice - Unmoving - Black Drain - Grandmaster - Knight's Intimidation [Image: ...
Snake
Snake
Submissions 19 28,094 10-05-2021, 03:34 PM
    Thread: Hoot's Ban: My Formal Statement.
Post: RE: Hoot's Ban: My Formal Statement.

For the people concerned about it, there will be a follow-up to the Light vs Darkness events, that much I can (sort of) guarantee, at least. Just not in the way most players will expect to receive. A...
Snake
Snake
General Discussion 7 1,103 10-04-2021, 10:11 PM
    Thread: Black Knights have everything
Post: RE: Black Knights have everything

Blessed Kaz.
Snake
Snake
Balance Fu 9 237 10-04-2021, 07:38 PM
    Thread: Tactician's Changes vs Turn Order
Post: RE: Tactician's Changes vs Turn Order

[Image: https://cdn.discordapp.com/attachments/5...nknown.png] Also, if this wasn't emphasized enough. The reason you can't use Orders without On My Mark, and why On My Mark shouldn't be main- class ...
Snake
Snake
Balance Fu 10 294 10-04-2021, 07:30 PM
    Thread: Evading On-Hit Effects
Post: RE: Evading On-Hit Effects

Wait wait wait, fair point! Fleur, Freezing Crystal Rose and Ghastly Strike should all still be able to be inflicted upon Glancing Blows. This would be the most elegant solution, really.
Snake
Snake
Balance Fu 5 249 10-04-2021, 01:37 AM
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