Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Gilded Glaives Grand Opening!
Post: Re: Gilded Glaives Grand Opening!
The obnoxious littering of flyers across the ground in populated areas would frequently be neatly undone by a Dainty Devil wielding basic pyromancy. |
|
Soapy |
Sigrogana
|
2 |
3,910 |
06-23-2017, 01:05 AM |
|
|
Thread: Emote problems
Post: Re: Emote problems
Very big problem with macros. Also happens with say.
wemote/lemote/shout/whisper work fine. |
|
Soapy |
Bug Reports
|
4 |
4,012 |
06-19-2017, 03:51 PM |
|
|
Thread: Evasion/Hit
Post: Re: Evasion/Hit
"Neus" Wrote:Crackpot Mode Lite - Similar to the above, but it should be the highest possible Hit/Evade you can get without a lot of free turns. I'd say the highest possible amount y... |
|
Soapy |
Balance Fu
|
14 |
9,721 |
06-14-2017, 11:53 PM |
|
|
Thread: Lore Questions: May (2017)
Post: Re: Lore Questions: May (2017)
|
Soapy |
Lore Questions
|
34 |
35,669 |
06-10-2017, 02:05 AM |
|
|
Thread: [QUE] Artificer Difficulty
Post: Re: [QUE] Artificer Difficulty
|
Soapy |
Bug Reports
|
6 |
4,818 |
05-29-2017, 12:41 AM |
|
|
Thread: The State of the Community
Post: Re: The State of the Community
I'm in full agreement with the OP, but I have to say I think it's too far down the line for this post to have any positive results. |
|
Soapy |
General Discussion
|
20 |
13,799 |
05-28-2017, 01:03 AM |
|
|
Thread: Engagement
Post: Re: Engagement
Automatically attacking someone would have significant side effects that haven't been acknowledged yet. |
|
Soapy |
Balance Fu
|
37 |
18,678 |
05-27-2017, 03:37 PM |
|
|
Thread: Bloody Hell
Post: Re: Bloody Hell
|
Soapy |
Balance Fu
|
10 |
7,988 |
05-20-2017, 02:51 AM |
|
|
Thread: Bloody Hell
Post: Re: Bloody Hell
|
Soapy |
Balance Fu
|
10 |
7,988 |
05-20-2017, 01:13 AM |
|
|
Thread: PSA: Knowledge
Post: PSA: Knowledge
There's a [tooltip2=it existed from the beginning, really, but we knew less about the world](not-so-)[/tooltip2]growing trend where [tooltip2=whether a learned scholar or an illiterate from Bumfuck, E... |
|
Soapy |
General Discussion
|
1 |
2,989 |
05-20-2017, 12:56 AM |
|
|
Thread: Suggestion to the Community
Post: Re: Suggestion to the Community
I guess we'll see when/if it happens. |
|
Soapy |
Suggestions
|
16 |
10,386 |
05-19-2017, 11:18 PM |
|
|
Thread: Suggestion to the Community
Post: Re: Suggestion to the Community
"Neus" Wrote:I think having world events happen there would also contribute a bit.I can see why you'd get that idea, but the vast majority of players participating in world events ar... |
|
Soapy |
Suggestions
|
16 |
10,386 |
05-19-2017, 10:24 PM |
|
|
Thread: Suggestion to the Community
Post: Re: Suggestion to the Community
I'm not sure what makes you think the game forcing people to stay places they don't want to be is a better way to make people roleplay there than being in Lispool if you want to RP in Lispool.
The Ar... |
|
Soapy |
Suggestions
|
16 |
10,386 |
05-19-2017, 04:23 AM |
|
|
Thread: Leveling out VIT
Post: Re: Leveling out VIT
After further consideration, I think we could maybe bump the numbers 1 lower.
6 per point of vit, 2 per point of str
HP is just really good, and shifting a little bit of it to a different stat won't... |
|
Soapy |
Balance Fu
|
29 |
15,297 |
05-19-2017, 03:18 AM |
|
|
Thread: Item Belt Changes
Post: Re: Item Belt Changes
I think this is a good idea, especially if certain consumables (bombs, weaker potions) took up less space, yeah. |
|
Soapy |
Balance Fu
|
17 |
9,598 |
05-19-2017, 01:39 AM |
|
|
Thread: Suggestion to the Community
Post: Re: Suggestion to the Community
You can find people not in Cellsvich or the Arena by not standing in Cellsvich or the Arena.
I haven't had any problems finding RP away from there, but it tends to be the same few players/characters.... |
|
Soapy |
Suggestions
|
16 |
10,386 |
05-19-2017, 01:27 AM |
|
|
Thread: Funny Quotes or whatever
Post: Re: Funny Quotes or whatever
Oh hey. A TFS quote by a monk with a DBZ playby. Hilarious. |
|
Soapy |
General Discussion
|
373 |
258,821 |
05-19-2017, 01:19 AM |
|
|
Thread: Leveling out VIT
Post: Re: Leveling out VIT
Completely in agreement with the OP. Which is surprising for a Chaos thread. |
|
Soapy |
Balance Fu
|
29 |
15,297 |
05-19-2017, 01:14 AM |
|
|
Thread: Elemental Pass
Post: Re: Elemental Pass
Sounds like a main class benefit. |
|
Soapy |
Suggestions
|
6 |
4,389 |
05-16-2017, 07:40 PM |
|
|
Thread: Heavy Equipment - Non Arbalest Benefits
Post: Re: Heavy Equipment - Non Arbalest Benefits
I'm of the opinion that heavier equipment tends to be better in general due to having higher power/defense, material effects, Gigantic, parts, etc. This is, of course, disregarding setup-specific bene... |
|
Soapy |
Suggestions
|
5 |
4,656 |
05-16-2017, 07:19 PM |
|
|
Thread: In light of the server's Ransomware issue
Post: Re: In light of the server's Ransomware issue
[Image: https://68.media.tumblr.com/3c60e3dfa69d...o1_500.gif] |
|
Soapy |
Suggestions
|
7 |
5,380 |
05-16-2017, 04:09 PM |
|
|
Thread: Gun Reload Speed
Post: Re: Gun Reload Speed
I actually really really like this idea, but I can already tell it'll be a bitch to balance.
That being said, I think it'd be worth it - as long as feedback isn't dismissed as a kneejerk reaction unt... |
|
Soapy |
Balance Fu
|
18 |
10,421 |
05-16-2017, 12:12 AM |
|
|
Thread: Historical Humans
Post: Re: Historical Humans
I was about 5 seconds away from suggesting histories increase the soft cap.
This is a better idea. |
|
Soapy |
Suggestions
|
8 |
5,805 |
05-14-2017, 07:09 PM |
|
|
Thread: Saya-cant-sa
Post: Re: Saya-cant-sa
Pretty minor thing, but I actually really like this. |
|
Soapy |
Balance Fu
|
6 |
3,970 |
05-12-2017, 08:06 PM |
|
|
Thread: Spirits Be Trippin
Post: Re: Spirits Be Trippin
Quote:Debug: 0
Debug: Hanging - /obj/skill/sk_hanging
Debug: attack_pow: wep_pw (22) increases Power to 131
Debug: Total Power for B. B. / B. B. was 139.
Debug: Before Use Skill called. Hellion Her... |
|
Soapy |
Bug Reports
|
10 |
7,289 |
05-12-2017, 04:36 AM |