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Post Author Forum Replies Views Posted [asc]
    Thread: Polk's diceroll PvP RP system for conflict
Post: Polk's diceroll PvP RP system for conflict

Polk’s SL2 RP combat system This is an optional system intended for use in SL2 but can work in any rp environment. It is designed to provide a very simple yet concrete framework to allow roleplay to f...
Poruku
Poruku
General Discussion 0 110 06-29-2022, 06:51 PM
    Thread: Know no Paint
Post: RE: Know no Paint

That sounds like a pretty good idea! It would be actually quite good without being too strong at all, allowing DH to be a tanky class without needing a main class that has a parry. It would make it u...
Poruku
Poruku
Balance Fu 8 413 06-13-2022, 05:50 PM
    Thread: Hyattr's abysmal fire breath
Post: RE: Hyattr's abysmal fire breath

I feel like it needs a solid increase to base damage. Make it a subpar fire skill when used by itself, and make the channels boost it properly. I kind of like the gameplay behind it, but the actual da...
Poruku
Poruku
Balance Fu 9 541 06-12-2022, 10:16 PM
    Thread: Know no Paint
Post: RE: Know no Paint

I'd love a buff to DH, but I'm not sure making knp hard counter certain things is a really good idea. Considering the class is planned to be somewhat revamped eventually it probably won't be touched u...
Poruku
Poruku
Balance Fu 8 413 06-12-2022, 10:09 PM
    Thread: The Castle map with the pillar in the middle should just be removed.
Post: RE: The Castle map with the pillar in the middle s...

That map feels so bad to play, it's disheartening. I wish there was more map variety but this one really ain't it
Poruku
Poruku
Suggestions 4 268 06-12-2022, 10:02 PM
    Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning

I think a drawback would be required if you don't have the skills already, perhaps the drawback could be unique to each ability. For instance it could put a cooldown on sheath sword, but increase ecla...
Poruku
Poruku
Suggestions 10 390 06-11-2022, 08:39 PM
    Thread: Katana Master and Mixed Martial Arts [2.49b]
Post: Katana Master and Mixed Martial Arts [2.49b]

Katana master does not activate when mixed martial arts is equipped 1: Equip kensei and martial artist 2: Rank up katana master 3: Rank up and equip mixed martial arts 4: Equip a katana and no other ...
Poruku
Poruku
Bug Reports 3 187 05-25-2022, 01:17 AM
    Thread: Custom Mercenaries + Mercenaries PvP Mode
Post: RE: Custom Mercenaries + Mercenaries PvP Mode

Oh my god yes please. This would allow us The People to run some interesting content like villains and stuff without needing a whole event centered around it. I mean just right now I made a bandit cha...
Poruku
Poruku
Suggestions 4 257 05-24-2022, 06:03 PM
    Thread: Lantern Bearer QoL and SP adjustments
Post: RE: Lantern Bearer QoL and SP adjustments

Yes please. Lantern bearer needs all this
Poruku
Poruku
Balance Fu 8 516 05-22-2022, 10:29 PM
    Thread: Add ALL furniture to the DISCer chest
Post: Add ALL furniture to the DISCer chest

As someone who has done over a dozen player house building projects, I would like to stress that the coolness of needing to go to specific places to purchase furniture has long worn off. Very often I...
Poruku
Poruku
Suggestions 1 142 05-21-2022, 12:38 AM
    Thread: Showing donation items owned on all characters
Post: Showing donation items owned on all characters

When you have enough characters, managing donation items becomes quite a pain. For instance, you might want to transfer asagos or a mirror to a new character you made. But the problem then arrives of ...
Poruku
Poruku
Suggestions 0 93 05-21-2022, 12:00 AM
    Thread: I HATE BONDER I HATE BONDER
Post: RE: I HATE BONDER I HATE BONDER

Yes please! The spam is really annoying and changing shared pain to hp removal would make a lot more sense from a balance and lore perspective
Poruku
Poruku
Balance Fu 15 1,263 05-18-2022, 06:17 PM
    Thread: Customisable DH stances quote?
Post: RE: Customisable DH stances quote?

It would make people take the stances more seriously, acknowledging them in rp more often. It would also feel cooler
Poruku
Poruku
Suggestions 3 270 05-11-2022, 06:40 PM
    Thread: Malza - Salamandra Spear
Post: RE: Malza - Salamandra Spear

(05-09-2022, 08:52 AM)K Peculier Wrote: Can I ask what sort of abilities/moves you'd roleplay out with the weapon? As well as what kind of skills you would use in-game to represent them and/or chan...
Poruku
Poruku
Approved Characters 3 284 05-09-2022, 11:08 PM
    Thread: Duelist Movement Buff
Post: RE: Duelist Movement Buff

Hanging is overpowered as hell and should be nerfed. Technically you have sidecut and sillcut, letting you finish closing the gap after a movement then using fleur to hit them again. A 1m option isnt...
Poruku
Poruku
Balance Fu 10 487 05-06-2022, 04:56 PM
    Thread: SL2 Comic Thread
Post: RE: SL2 Comic Thread

Just here to lower the bar for the quality of these memes [Image: https://i.imgur.com/AuKChYj.jpg]
Poruku
Poruku
General Discussion 81 52,046 05-05-2022, 03:50 PM
    Thread: PVP TIERLIST 2023
Post: RE: PVP TIERLIST 2023

I love when a tier list is objectively correct
Poruku
Poruku
General Discussion 6 602 05-03-2022, 10:33 PM
    Thread: Quickness readjustment
Post: RE: Quickness readjustment

I mean, pray is 6 momentum, it's only really useful in rare situations when the fp is useful. I think invigorate and quickness could simply use some changes to make them more modern and in line with ...
Poruku
Poruku
Balance Fu 3 262 05-03-2022, 06:36 PM
    Thread: Duelist Movement Buff
Post: RE: Duelist Movement Buff

Oh god please don't call it avant le pas. Also I think this wouldn't be op but I'm not sure I like the idea of tying a movement buff to disengage, a means of retreat. Especially if the point is to im...
Poruku
Poruku
Balance Fu 10 487 05-03-2022, 04:05 PM
    Thread: Duelist Movement Buff
Post: RE: Duelist Movement Buff

I honestly think the bigger issue is that hanging is such a gold standard any melee build without bk in its setup has to rely on ranged skills or suboptimal engage options. Not to mention it counters ...
Poruku
Poruku
Balance Fu 10 487 05-03-2022, 12:59 AM
    Thread: Camp Lock
Post: RE: Camp Lock

It just doesn't make sense for people to randomly wander into a camp deep in the wilds, or even just out of the main roads. The odds of it happening are extremely low and it's super reasonable to want...
Poruku
Poruku
Suggestions 9 583 04-30-2022, 09:00 AM
    Thread: Face Icon Selector QoL stuff
Post: RE: Face Icon Selector QoL stuff

Yeah just snap it to center if it would go out of bounds. This is a really needed change
Poruku
Poruku
Quality-of-Life (QoL) 3 391 04-29-2022, 05:10 PM
    Thread: Portable Crafting Stations should NOT use Murai.
Post: RE: Portable Crafting Stations should NOT use Mura...

I agree with Autumn. I think taxes are fine, and should remain. There's basically no reason to remove them in terms of game balance as a whole. Furthermore, removing taxes on donation items would be ...
Poruku
Poruku
Suggestions 11 553 04-27-2022, 03:13 PM
    Thread: Advanced Spellthievery (ft. Snatch Spell rework)
Post: RE: Advanced Spellthievery (ft. Snatch Spell rewor...

(04-25-2022, 05:19 PM)Lolzytripd Wrote: perhaps spells stolen mid combat should use the original owners SWA?I was thinking about this and it makes perfect sense. They should also get some sort of bu...
Poruku
Poruku
Balance Fu 7 467 04-25-2022, 05:34 PM
    Thread: Fortunite And You
Post: RE: Fortunite And You

If it costed 3m I don't think we need to limit it to 1 attack that would be a little terrible. At least 3 attacks would be needed for it to not suck. Keep in mind it's expensive. It should absolutely...
Poruku
Poruku
Balance Fu 8 558 04-25-2022, 04:04 PM
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