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    Thread: Pinball [v2.54b]
Post: RE: Pinball [v2.54b]

Ah, I see. That clears it up.
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Bug Reports 3 173 04-09-2022, 02:27 AM
    Thread: Pinball [v2.54b]
Post: Pinball [v2.54b]

So, Pinball doesn't seem to provide the extra hit it offers. I'm unsure if thats an intended change with the description not being updated or not. I made sure to do the hits from the sides to avoid GU...
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Bug Reports 3 173 04-07-2022, 08:52 AM
    Thread: Sigrogana Imperial Recruitment
Post: RE: Sigrogana Imperial Recruitment

Name: Ito Kokan Age: 29 Criminal Record (if any): None Residence in Imperial territory:  Cellsvich and Voilegard (+5 years IC) (+10 in game years) Skillset: Summoning Caster
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Sigrogana 21 2,062 02-07-2022, 02:14 AM
    Thread: Black Book [v2.56b]
Post: Black Book [v2.56b]

Magical Meteor Black Book doesn't actually give Magical Meteor. [Image: https://cdn.discordapp.com/attachments/5...nknown.png][Image: https://cdn.discordapp.com/attachments/5...nknown.png]
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Bug Reports 2 250 01-25-2022, 12:39 PM
    Thread: HUD peaced out [v2.54]
Post: HUD peaced out [v2.54]

It seems if you're in battle and you happen to disconnect then reconnect to return to said battle, the Hud that host your face icon, HP/FP bar and so on vanishes completely. The only fix at the moment...
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Bug Reports 0 171 12-05-2021, 03:00 AM
    Thread: Cel Base Class idea
Post: RE: Cel Base Class idea

The big attack isn't the core of the class; it's just something the user can use their build-up speed on for better results. That big attack is just the class's Ether Invitation, Kadouha, and so on. T...
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Class/Race Ideas 4 491 11-30-2021, 04:37 AM
    Thread: Riagri
Post: Riagri

This one is going to be short. As it stands, Riagri the spell without the usage of an excel weapon does far less damage for the FP it costs. So far it is only 100% weapon +12 damage, or +12 and half y...
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Balance Fu 1 292 11-30-2021, 01:57 AM
    Thread: Cel Base Class idea
Post: RE: Cel Base Class idea

I'm assuming its the speed gauge and Jog in place that gives you that idea? There are a lot of things in the game that uses meter lol. Outside of that, it doesn't exactly have anything that boxer like...
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Class/Race Ideas 4 491 11-28-2021, 12:11 AM
    Thread: Cel Base Class idea
Post: Cel Base Class idea

Martial Artist Promotion: Speed Demon A class that focuses mainly on having CEL stats and using dashes and movement to build up momentum behind their attacks. The more momentum they gathered, the str...
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Class/Race Ideas 4 491 11-27-2021, 08:44 AM
    Thread: Touhou is not fun to play anymore (Glancing Blows feedback thread)
Post: RE: Touhou is not fun to play anymore (Glancing Bl...

The main problem with this one check new system is that it heavily favors hitting than evading. Because of this, it gives off the impression that being evasive is dead. Why? One needs to overdo it in ...
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Balance Fu 17 1,463 11-27-2021, 07:38 AM
    Thread: Rotwood [v2.54]
Post: Rotwood [v2.54]

Rotwood does not seems to apply the +3 hit bonus it offers at all. With Rotwood Code:System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 113 System: Debug: Total Power for Adversity An...
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Bug Reports 0 220 11-27-2021, 07:01 AM
    Thread: Dripping [v2.54]
Post: Dripping [v2.54]

When using Dripping Dimension, upon using a new Youkai evoker, it recycles the element from the prior youkai instead of using the new. [Image: https://i.gyazo.com/9be9c8477f21b1581300...821c61.gif]
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Bug Reports 0 217 11-27-2021, 06:54 AM
    Thread: Winged Spearstrike [v2.54]
Post: Winged Spearstrike [v2.54]

Winged Spearstrike from Winged Spear does not seem to use the weapon's accuracy.  Code:Prinny takes 147 Wind magical damage. (Winged Spearstrike) System: * Initial Damage: 140 Wind Magic, flags: mag...
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Bug Reports 0 214 11-27-2021, 06:50 AM
    Thread: Chimera Tail Aesthetics
Post: RE: Chimera Tail Aesthetics

Sure why not.
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Suggestions 7 623 11-20-2021, 11:39 AM
    Thread: [V2.54] HUD too BIG
Post: RE: [V2.54] HUD too BIG

Use the arrow under your portrait to cycle through the party.
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Bug Reports 1 201 11-17-2021, 01:10 PM
    Thread: "Add All" to trade
Post: RE: "Add All" to trade

A search option would be a lot better even.
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Quality-of-Life (QoL) 1 315 11-13-2021, 07:27 AM
    Thread: Door Knocking [v2.52]
Post: RE: Door Knocking [v2.52]

NVM! I figured out the problem and its on my end. My sound device was muting all byond games and didn't alert me about it. That's myB
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Bug Reports 3 284 11-03-2021, 06:25 PM
    Thread: Door Knocking [v2.52]
Post: Door Knocking [v2.52]

Knocking on the door doesn't seem to be working at the moment.
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Bug Reports 3 284 11-01-2021, 02:55 PM
    Thread: When is it okay, to ignore evade? (discussion)
Post: RE: When is it okay, to ignore evade? (discussion)

(10-23-2021, 09:19 PM)Collector Wrote: Explosion has a cooldown. It is not 'spammable'. Firebird is going to hit the dodgie anyway provided they're not blind. Blind needs a fix. Evade needs to be ...
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Balance Fu 15 1,328 10-25-2021, 08:08 AM
    Thread: More Potions and Battle items
Post: More Potions and Battle items

Since we're all on the suggestion chain, might as well suggest some more potions and battle items to the game. I guess to give people a reason to run some other potions that isn't just cleanse and hea...
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Suggestions 0 208 10-24-2021, 11:53 PM
    Thread: Autohits showing Hit/Crit (if applicable)
Post: RE: Autohits showing Hit/Crit (if applicable)

Bump.
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Suggestions 4 467 10-21-2021, 09:40 PM
    Thread: Spellthief's spell library
Post: RE: Spellthief's spell library

Bump.
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Suggestions 4 587 10-21-2021, 09:40 PM
    Thread: Anime moment
Post: RE: Anime moment

Bump.
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Suggestions 3 472 10-21-2021, 09:39 PM
    Thread: Hit and Evade Options for Classes
Post: RE: Hit and Evade Options for Classes

That's intended. The GR2 pretty much forced the player to build skill since before people used to neglect it. So it's just as important if not more important than vit. What were trying to address here...
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Balance Fu 10 947 10-17-2021, 07:30 PM
    Thread: Fleeing Jars [2.51]
Post: Fleeing Jars [2.51]

This has been in the game for a while and I'm unsure if it's intend or not. Spirit Jar spirits dismiss themselves upon losing/KO in a spar.
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Bug Reports 1 270 10-17-2021, 05:29 AM
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